Shielding
Shielding is a Boss Modifier that may appear on Champions or Bosses (but not boss minions) in Diablo III.
Shielding causes a shielding bubble to appear around the Champion, boss, or boss' minion for a few seconds, every few seconds. The shield grants immunity to all forms of damage and reduces or deflects many CC effects as well, for the duration of its presence. Monsters can not be hurt in any way while shielded, though they can still be slowed by rooting effects.
Shielding is identical in function to the Invulnerable Minions effect, except that one only appears on boss minions, and is permanent. Shielding pops in and out on Bosses and Champions, turning on for a few seconds, then vanishing again without warning or any set on/off time.
Shielding can be seen on some Elites, though Magda is the only commonly-seen Elite with the property. Her Shielding functions the same as shields do on random enemies, but the on/off of the shield seems to be set to her hit points rather than a semi-random timer. Her shield turns on with about 75%, 50%, and 25% of hit points.
Shielding
- Monster Level Minimum: 31 (Nightmare and later)
- Available to: Champions and bosses, but not boss minions.
- Damage Type: n/a
- Additional Resistances: n/a
Strategy
Shielded monsters can not be damaged, so players should learn to recognize the effect and not waste time attacking a monster while it's invulnerable. As is often the case, this modifier is more dangerous when found on Champions, since all of them have it. Bosses get shielding, but their minions do not, so
Slowing effects that rely on hitting the enemy, such as Entangling Shot, or stunning attacks like Seismic Slam are generally ineffective against shielded enemies. Area effects like Caltrops may still work though, so adjust your tactics accordingly.
It seems that Shielding can not pair with Shielded Minions on the same boss and his pack; at least it's not yet been reported by any players.
Media
The Shielding bubble has a greenish-tint and is instantly recognizable when in effect on a monster. Boss minions will also gain a shield at times, and their tooltip shows "Shielding Minion" whether the shield is active or not.
A Barbarian struggles against a Shielded boss in v1.0.3, when the shield "up time" was buggy and much too frequent. |
A party teams up against a Vortex, Shielding, Jailer boss in Act 4, Hell. |
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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