Object is not one of the three classifications of
monsters in
Diablo II. All monsters belong to one of the classifications in Diablo II, and certain spells or
items are more effective against different types of monsters.
Objects are enemies, but not really monsters. Objects include things like traps, barricades, sarcophagi, blood pits, torture machines, monster generators, and many more. Most objects act as monster generators, creating new enemies all at once or in a steady stream over time. Such objects can usually be destroyed, ending the flow of new enemies.
For a full list of Objects, check out the Objects Category. You can also go to the Diablo 2 Wiki to the find Diablo 2 Objects.
Treasure Chests
The game developers also use the term "objects" to refer to treasure chests, barrels, crates, dead bodies, and other clickables. These are objects that players can interact with by clicking them, potentially turning up gold or items. Every map has hundreds of manually-set locations for these sorts of objects to appear. Objects will not appear in all those locations each game, but in some percentage of them. This lets the chests and other clickables vary between games, but doesn't put them into truly random locations, such as where they might be inaccessible, or block a hallway.
This system was described in the Crafting Sanctuary panel at Blizzcon 2010, where the image below was taken from.
Potential treasure "object" locations on a map.
Boss and Champion Special Boss Modifiers
|
Uniques Modifiers
|
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
Defensive (Limit 1): Avenger(C) -- Health Link(C) -- Horde(B) -- Illusionist -- Missile Dampening(B) -- Shielding
Aggressive (No Limit): Arcane Enchanted -- Desecrator -- Electrified -- Fast -- Fire Chains(C) -- Frozen Pulse* -- Frozen -- Molten -- Mortar -- Plagued -- Poison Enchanted* -- Reflects Damage -- Teleporter -- Waller
(B) = Boss Only modifier. -- (C) = Champion Only modifier -- * = Reaper of Souls only
|
Removed Modifiers
|
Ballista -- Cold Aura -- Die Together -- Doppelganger -- Extra Health -- Invulnerable Minions(B) -- Life Link -- Magical -- Mirrored -- Multishot -- Mythical -- Powerful -- Stoneskin -- Vampiric
|
Key Quest Uniques and their Special Modifiers
|
Act One Uniques
|
Araneae - Web Spit
|
Leoric - Summon Skeleton, Teleport Strike, Triple Cleave
|
The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge
|
Act Two Uniques
|
Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.
|
Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh
|
Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.
|
Act Three Uniques
|
Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.
|
Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.
|
Cydaea - Pain Bolts, Web Trap, Spider Pits.
|
Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.
|
Act Four Uniques
|
Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.
|
Izual - Frost Nova, Frozen, Summon Minions.
|
Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred.
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
|