18,567
edits
Changes
m
→Monsters
==Monsters==
*Monster affixes have been revisited and retuned
*[[Arcane Enchanted]]
:Spawn effect now shows which direction it will start rotating
*[[Desecrator]]
:Damage now begins low, but quickly ramps up to its maximum damage
*[[Frozen]]
:Increased the number of Frozen crystals spawned by monsters with this affix
:Frozen no longer increases how many crystals are spawned based on the number of players in the game
:Frozen crystals now deal area of effect damage over time to players as they build up to their explosion
*[[Jailer]]
:Now does a small amount of damage when applied to the player
*[[Vortex]]
:Now does a small amount of damage when applied to the player
*[[Mortar]]
:Now has an outer impact area that does less damage than the center of impact
:Now detonates if they vertically hit a wall
*[[Plagued]]
:Monsters with this affix now sometimes drop a pool under players as well as under themselves
*[[Reflects Damage]]
:No longer reflects a portion of incoming damage
:Now reflects a fixed amount of damage per attack
*Elite and Champion monsters now have five new possible affixes
*[[Frozen Pulse]]: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area
*[[Orbiter]]: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area
*[[Poison Enchanted]]: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake
*[[Thunderstorm]]: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy
*[[Wormhole]]: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere
*Monster density has been revisited
:Density has been retuned around the new difficulty system
:Elite and Champion packs can now spawn in a larger variation of pack sizes
*Wasp projectiles can now be dodged and blocked
==Paragon (Paragon 2.0)==
*The Paragon leveling system has been completely revamped
*There is no longer a cap on the number of Paragon levels a player can gain
*Paragon levels are now account-wide and shared across all characters
:Note that Paragon levels are tracked independently between Hardcore and Normal modes
*Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
*Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
:Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
*With these changes in mind, the Paragon leveling curve has been updated
*Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
:Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)
==Social Features==
*Clans and Communities have been added to the game
*[[Clans]]
*Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)
*Joining or creating a clan displays your clan tag next to your name
*Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window
*Clans support up to 120 members and require an invitation to join
*Players may only be a member of one Clan at a time
*[[Communities]]
*Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)
*Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
*Players may join any number of Communities they wish
*Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
*Communities can be designated as Private or Public; Private Communities require invitation to join
*Communities are organized by categories, including but not limited to Classes, Regional, and Game Type
==User Interface==
*Several quality of life changes have been applied to the User Interface
*The Difficulty and Game Creation menus have been completely redone
*The in-game Menu has been revised
*The waypoint list has been replaced with a waypoint map
*Skill tooltips now show damage type if Advanced Tooltips are enabled
*Several new social options have been added to support Clans and Communities
:These can be accessed in the Options > Gameplay menu
*New chat colors associated with Clans and Communities have been added
*There is now an option to enable icons for dropped items instead of text
:This can be enabled in the Options > Gameplay menu
*There is now an option to automatically skip all cut scenes
:This can be enabled in the Options > Gameplay menu
*Item labels for Gold piles are no longer displayed
:This is to reduce visual clutter; values are still displayed when gold is picked up
=References=