Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Magic

3,748 bytes removed, 17:45, 21 November 2008
Types of Magic
** '''Fire'''<br>It's relatively easy to form Mana into a flame, and to control it into a form, like a bolt, stream ball or wall. Used almost exclusively in a destructive manner.
** '''Cold'''<br>Drawing all heat out of a small area to create ice or frost. Used for damaging and chilling any would-be enemy of the [[sorcerer]]. Not as destructive as Fire or Electric magic, it can be more useful as a personal defence, or subduing an enemy.
 
 
 
 
 
 
 
 
 
'''Types of Magic:'''
* '''Holy magic''' - Magic channelled from the [[High Heavens]]. A person must be granted this ability. Used mainly to battle the [[Undead]] and other [[demonic]] forces. Elemental magic can sometimes be channelled through the Holy force.
** holy incantations
** Auras
** Can use some elemental effects through it
** essence of life
* '''Primal magic''' - Magic channelled from inside the body. Used mainly to allow the body to accomplish feats that are otherwise impossible. Can also be used to [[curse]] a target.
* '''Arcane magic''' - A group name for magic, but also the most advanced and powerful incantations. Can be used to manipulate the flow of time, and is considered highly volatile and dangerous.
* '''Elemental magic''' - "Standard" type of magic. Can be very forceful and full of power.
** Electric - It's easy to transform [[Mana]] into electricity, but hard to control. Used for casting bolts of lightning on foes, move objects, teleport or create a damage-absorbing shield.
** Fire - It's relatively easy to form Mana into a flame, and to control it into a form, like a bolt, stream ball or wall. Used almost exclusively in a destructive manner.
** Cold - Drawing all heat out of a small area to create ice or frost. Used for damaging and chilling any would-be enemy of the [[sorcerer]]. Not as destructive as Fire or Electric magic, it can be more useful as a personal defence, or subduing an enemy.
* '''Natural magic''' - Using nature itself to channel magic energy. Nature spells are often more "primal" in nature than Elemental spells, and involves specific aspects of nature, or nature's spirits. Very different from other forms of magic, but can channel some elemental effects through it.
* '''Demonic magic''' - Magic channelled from the [[Burning Hells]]. Very corrupting and unreliable, but also has great raw power. Can summon demonic entities or bring forth destructive powers. Can be obtained through just accessing demonic energies as a skilled sorcerer, or through a pact with a [[demon]] of some power.
* '''Spiritual energies''' - Additional magic in the world attached to spirits of different kinds. Not much is known about this source of power.
 
 
Being attuned to nature is completely different from other sources of magic.
 
Through Talking to animals, plants and the weather (spirits of nature). command fire, earth, and the winds. empathy. language of the Natural spirits. spirit animals, sentient vines, and minor spirits of Nature
 
 
The true essence of Fire lies at the edge of Energy and Matter.
 
Magical fire feeds upon no earthly source, being fueled instead by the mystic energies known as Mana. While the heat of conjured flames may cause normal matter to combust and burn on its own, the flames themselves will burn as long they have Mana to draw upon. By carefully controlling the flow of Mana to a magical fire, its life-span can be extended well beyond that of a Firebolt or an Inferno.
 
 
The true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform Mana into electrical energy, it is extremely difficult to control.
 
sometimes you can find that electrical spells can have a will of their own
 
The caster is able to shield himself from the effects of these charges, but any creature - friend or foe - may be struck.
 
 
invoking the powers of the High Heavens and then infusing them with the essence of Fire - HOLY BOLT
 
When cast, Mana courses through the body, instantly knitting broken bone, replacing torn tissue and reducing the effects of shock and fatigue. With time, this spell can be developed to the point that it can instantly restore even those on the brink of death.
 
 
 
 
 
 
 
==Town Portal==
12,486
edits