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Magic

3,390 bytes added, 17:42, 21 November 2008
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==Types of Magic==
There are several types of magic, which depends on what type of source is used. It's unknown exactly how it works, but it's likely to come from a representation of a power in the etheral plane, and that is where you channel it from. The bits and pieces of a spell can therefore be channelled as Holy magic, Primal magic or Elemental magic, for example.
 
* <b style="color:white;">Arcane magic</b><br>A group name for magic, but also the most advanced and powerful incantations. Can be used to manipulate the flow of time, and is considered highly volatile and dangerous.
* <b style="color:white;">Divine Magic</b><br>Magic channelled through other entity or source of power. Effects are subject to the source.
** <b style="color:white;">Demonic magic</b><br>Magic channelled from the [[Burning Hells]]. Very corrupting and unreliable, but also has great raw power. Can summon demonic entities or bring forth destructive powers. Can be obtained through just accessing demonic energies as a skilled sorcerer, or through a pact with a [[demon]] of some power. Sometimes called the power of Chaos.
** <b style="color:white;">Godly magic</b><br>Magic channelled from the deity of the subject. Effects are usually limited to the deity's sphere of influence (ie: a god of fire will allow the subject to cast spells of a fiery nature), and their own whims on who should have the power.
** <b style="color:white;">Holy magic</b><br>Magic channelled from the [[High Heavens]]. A person must be granted this ability. Used mainly to battle the [[Undead]] and other [[demonic]] forces. Elemental magic can sometimes be channelled through the Holy force, as can the essence of Life. Sometimes called the power of Order.
** <b style="color:white;">Natural magic</b><br>Using nature itself to channel magic energy. Nature spells are often more "primal" in nature than Elemental spells, and involves specific aspects of nature, or nature's spirits. Very different from other forms of magic, but can channel some elemental effects through it.
** <b style="color:white;">Spiritual energies</b><br>Additional magic in the world attached to spirits of different kinds. Not much is known about this source of power.
*** '''Death'''<br>It's not known if Death is part of the spiritual energies or not, but the essence of death is part of the [[Great Cycle of Being]] rather than only Dark/Demonic/Chaotic magic, even if they DO use death. Death is the opposite of life and death magic will hurt living creatures.
*** '''Life'''<br>It's not known if Life is part of the spiritual energies or not, but the essence of life is part of the [[Great Cycle of Being]] rather than only Light/Holy/Order magic, even if they DO use life. Life is the opposite of death and life magic will hurt undead creatures.
* <b style="color:white;">Primal magic</b><br>Magic channelled from inside the body. Used mainly to allow the body to accomplish feats that are otherwise impossible. Can also be used to [[curse]] a target.
* <b style="color:white;">Elemental magic</b><br>"Standard" type of magic. Can be very forceful and full of power.
** '''Electric'''<br>It's easy to transform [[Mana]] into electricity, but hard to control. Used for casting bolts of lightning on foes, move objects, teleport or create a damage-absorbing shield.
** '''Fire'''<br>It's relatively easy to form Mana into a flame, and to control it into a form, like a bolt, stream ball or wall. Used almost exclusively in a destructive manner.
** '''Cold'''<br>Drawing all heat out of a small area to create ice or frost. Used for damaging and chilling any would-be enemy of the [[sorcerer]]. Not as destructive as Fire or Electric magic, it can be more useful as a personal defence, or subduing an enemy.
 
 
 
 
 
 
 
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