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Jaunt

713 bytes added, 19:52, 6 June 2012
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[[File:IconSpiritWalk.png|left]]'''Jaunt is a rune effect in [[Spirit Walk]]''' is , a Spirit Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 12.
An This rune effect increases the duration of the Spirit Walk from 2 to 3 seconds. A small difference, but a crucial one when using this skill to escape danger.  ==Skill Rune Effects==Refer to the [[Indigo RuneSpirit Walk rune effects]] placed article for thorough descriptions of all five rune effects in it this skill, including screenshots, videos, and strategy tips. {{skill description header}}<skill subcat="Spirit spell" class="WitchDoctor">Spirit Walk</skill><skill class="WitchDoctor" rune="Jaunt">Spirit Walk</skill>   ==Media== Screenshots and movies will alter be added post-release.  ==Development== Prior to the skill revision in February 2012, this rune effect was enabled by the [[Indigo Rune]], granting the following way.effect with a level 7 runestone:
{{Witch Doctor_Skillrune_Jaunt}}
 
 
{{Skill navbox Diablo III|WD|defensive}}
 
 
[[category:Witch Doctor skills]]
[[category:Witch Doctor rune effects]]
[[category:runes]]