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A small update. Could use some clarification and confirmation on certain mechanics once the game is released
[[Magic Find]], or MF, is a very popular magical property found on many types of items. Magic Find has been confirmed to return in [[Diablo III, and it ]]. It was first seen on numerous items in the [[Blizzcon 2008]] demo, as of November 2008.
==ControversyMagic Find in Diablo III== Magic Find increases the odds for found items (from monsters or objects) to be "higher quality". Higher quality items are more likely to be magical, [[rare]], [[set]], or [[legendary]], with different odds for each type of item depending on the [[mlvl|Monster Level]] dropping the item and the player's Magic Find percentage. Magic Find doesn't make items with higher item level to drop since monsters have a set of items they're capable of dropping (eg. the highest tier of items will only drop from monsters with [[mlvl|Monster Level]] 63) nor does it increase the quantity of items dropped. [[Nephalem Valor]], a new system in [[Diablo III]], gives level 60 players a stacking buff (when a rare or champion monster is killed) which increases their Magic/Gold Find and increases the drops on bosses. The buff will disappear if the player [[respec]]s. It is not yet known how high it stacks or how much Magic Find bonus it gives. When asked about [[Treasure Class]]es and potential diminishing returns on Magic Find (like there was in [[Diablo II]]), [[Diablo III]]'s Game Director [[Jay Wilson]] confirmed that Magic Find will not be capped but didn't mention diminishing returns.[http://diablo.incgamers.com/blog/comments/diablo-iii-developer-chat-at-best-buy-2]<blue>Jay Wilson: I don’t really know how to answer the treasure class one, lots of areas have different treasure classes but we try to make areas relatively equal depending on challenge and monster level. MF is not capped, though.</blue> [[Diablo III]]'s Community Manager [[Bashiok]] answered a question regarding diminishing returns on Magic Find with his usual no deny nor confirm style.[http://diablo.incgamers.com/blog/comments/bashiok-on-nephalem-valor-magic-find]<blue>Bashiok: Well I don’t think it’s a linear scale, if that’s what you mean. We might share what it is on our game guide sometime after launch.</blue> ==Magic Find in Group== Since every player will have their own loot in cooperative play, the Magic Find in group situations will be averaged across the group.[http://diablo.incgamers.com/blog/comments/magic-find-and-gold-find-now-shared-through-the-party] Here's an example with a group of three people: * Player 1's MF: 100* Player 2's MF: 80* Player 3's MF: 0* Magic Find for each player: (100 + 80 + 0) / 3 = 60. To recap: Every players personal Magic Find will be summarized and then divided by the number of players. This prevents players in public games from stacking Magic Find and tagging along while doing minimal effort in killing monsters but getting the best chances of getting great drops. This might also discourage cooperative play since other people with low Magic Find percentage might lower your overall Magic Find. The [[Nephalem Valor]] buff covers the entire group. ==Magic Find with Followers== [[Blizzard]] forum moderator Rygarius clarified that 20% of the Magic Find on the [[Follower]]'s gear will be added to the player's personal Magic Find bonus.[http://diablo.incgamers.com/blog/comments/magic-find-and-gold-find-now-shared-through-the-party]<blue>Rygarius: The amount displayed is your share of the bonus. You get 20% of your follower’s Magic Find, Gold Find, and + to XP.</blue>
==Diablo 3III's MF Philosophy==
The [[D3 Team]] has talked about how they'll balance Magic Find with other modifiers, and how they'll keep things fair, or at least fairer, for all the characters. A typical quote came from [[Bashiok]] in December 2009.[http://diablo.incgamers.com/blog/comments/bashiok-on-magic-find/]
To summarize, here's why players won't be able to just load up on MF on characters in D3:
* D3 adds +%spell damage mods to numerous items, and Mage characters will need to boost that stat in the same way combat characters require +%damage weapons and other gear. If MF and +spell damage seldom appear on the same items, as was the case with +%damage and +MF in D2, then mages won't have any inherent advantage to loading up on MF gear.
On the other hand, many players loved Magic Find since it made finding better items possible, and those players enjoyed the challenge of balancing survival with higher Magic Find. For many builds in the late game, survival was fairly easy, and having MF to factor into the item game added a lot of fun. It also increased game difficulty, since Diablo 2 was too easy with all a character's equipment geared towards killing power. The temptation to add in MF gear and remove survival-boosting equipment was a nice trade off.
==References==
* {{iw|[http://diablo2.diablowiki.net/Magic_Find Diablo2Magic Find in Diablo II]* [http://diablo.incgamers.com/blog/comments/diablo-iii-developer-chat-at-best-buy-2 Diablo III Developer Chat]* [http://diablo.Diablowikiincgamers.com/blog/comments/Magic_Find}}magic-find-and-gold-find-now-shared-through-the-party Magic Find and Gold Find Now Shared Through the Party]
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