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Tomb Guardian

11 bytes removed, 11:39, 6 April 2012
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'''Skeletal SummonersTomb Guardians''' are magically induced [[Skeleton]]s that are [[caster|spellcasters]] themselves, able to raise new warriors without the help of a [[Necromancer]] or other [[demon]]ic magician.
Skeletal Summoners Tomb Guardians are [[Undead]] [[Monster]]s.
==Diablo III Monster==
These [[skeleton]] version of [[caster]]s spawn with packs of [[Skeletal Archer]]s and [[Skeletal Shieldman|Skeletal Shieldmen]] for protection. The Summoners Tomb Guardians are larger than regular skeletons, and have glowing purple/pink orbs around their upper bodies. These may be shields, decoration, or an indication what type of elemental damage they deal. During battle the summoners stay to the rear of their foot soldiers, where they keep busy summoning fresh skeletons, or hurling purple projectiles at any players who stray into range.
Their summoning animation is interesting; in the [[WWI 2008]] [[gameplay movie]] they were seen shooting a purple laser beam from each eye. The beams travelled some distance, then converged and dove into the ground, causing a new skeleton to rise up a second later. It's not known if they have the ability to buff their skeleton followers or only summon new ones.
* [[Skeletal Executioner]]
* [[Skeletal Shieldman]]
* [[Skeletal SummonerTomb Guardian]]
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==Background==
Skeletal Summoners Tomb Guardians are regular [[Skeleton]]s, but also [[caster]]s. This additional power requires the [[Necromancer]] or [[demon]] summoning the skeleton to use a summoning spell of significantly more power. Using the bones of a deceased [[Sorcerer]] will make the Skeletal Summoner more powerful. However, it's sometimes harder to corrupt the bones of a powerful individual.
You can read a lot more about this on the Skeleton main page:
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