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Leech
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'''Leech''' (or '''lifesteal/manasteal''') effects take away [[life]] or other [[resource pool|resource]] like [[mana]] from a target and giving it to the [[caster]], or transform convert a % percentage of the damage dealt a character deals into mana or life, which goes to health fill the character's life or mana/resourcepool. The resource received does not have Leech modifiers were essential to correspond with the all physical damage dealt, and characters in many cases a character could get a part of the health backDiablo II, or a multiplication of the damage dealt.
Some forms of "mana" leech exist in Diablo III, though these differ for each class and are never as simple as the "percent of damage dealt" item modifers that were so common in Diablo II. The issue is complicated by all classes possessing a unique resource ([[Spirit]] for the [[Monk]], [[Fury]] for the [[Barbarian]], [[Mana]] for the [[Witch Doctor]], [[Arcane Power]] for the [[Wizard]], and [[Hatred]]/[[Discipline]] for the [[Demon Hunter]]), and different skills and item modifiers custom tailored for the generation or regeneration of their individual resources. See their respective resource pages for more details.
The Diablo III team has learned from this issue, and besides largely removing potions from the game (and adding in [[health orbs]], they've greatly reduced the frequency of leech. It will be found rarely on equipment, and comes only from a few [[skills]] and [[traits]].
<blue><font color="#FFFFFF">Will there be life stealing in D3? I know there’s [[Life After Each Kill]], but will there be more ways to get health back? --Spiri7walker</font><br>
There are skills that have life leech ability, and literal life leech affixes. They’re not as crazy as they were in Diablo II. --Diablo</blue>