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Leech

98 bytes removed, 21:24, 2 July 2011
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'''Leech''' (or '''lifesteal/manasteal''') effects take away [[life]] or other [[resource pool|resource]] like [[mana]] from a target and giving it to the [[caster]], or transform convert a % percentage of the damage dealt a character deals into mana or life, which goes to health fill the character's life or mana/resourcepool. The resource received does not have Leech modifiers were essential to correspond with the all physical damage dealt, and characters in many cases a character could get a part of the health backDiablo II, or a multiplication of the damage dealt.
Leech/lifesteal is not the same as [[drain]] or [[bleed]], but the effects are similar, and can sometimes be combined. There is life leech in Diablo III[], though it is much less common than it was in Diablo II. Characters are meant to rely chiefly on [[health orbs]] , occasional [[potions]], and a generally greater sense of caution while playing with caution, rather than the huge percentages of life leech (and damage reduction) that made melee combat possible on Hell difficulty in Diablo II. There are various other skills and item modifiers that provide player healing in Diablo III, such as [[Life After Each Kill]].
Some forms of "mana" leech exist in Diablo III, though these differ for each class and are never as simple as the "percent of damage dealt" item modifers that were so common in Diablo II. The issue is complicated by all classes possessing a unique resource ([[Spirit]] for the [[Monk]], [[Fury]] for the [[Barbarian]], [[Mana]] for the [[Witch Doctor]], [[Arcane Power]] for the [[Wizard]], and [[Hatred]]/[[Discipline]] for the [[Demon Hunter]]), and different skills and item modifiers custom tailored for the generation or regeneration of their individual resources. See their respective resource pages for more details.
The Diablo III team has learned from this issue, and besides largely removing potions from the game (and adding in [[health orbs]], they've greatly reduced the frequency of leech. It will be found rarely on equipment, and comes only from a few [[skills]] and [[traits]].
<blue><font color="#FFFFFF">Will there be life stealing in D3? I know there’s [[Life After Each Kill]], but will there be more ways to get health back? --Spiri7walker</font><br>
There are skills that have life leech ability, and literal life leech affixes. They’re not as crazy as they were in Diablo II. --Diablo</blue>