Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Spike Trap

352 bytes removed, 18:57, 30 April 2011
updated skillbox
==Background==
{{Skillbox|game= Diablo IIID3
|portrait= trap_ground.jpg
<!-- |portrait-width= -->
|active= Active<!-- |name= -->|ranks= 5Spike Trap
|user= Demon Hunter
|treetier= Tier 2|clvl= 3
|description= A bladed trap that cuts targets.
|type= Direct [[Damage<!-- |quantity= -->|effect= Target|school= ]]/[[PhysicalDoT]]|resource= Costs [[ManaDiscipline]]|costalabaster= LowUnknown|cast-timecrimson= InstantUnknown|durationgolden= Unknown|cooldownindigo= NoneUnknown|synergiesobsidian= NoneUnknown
}}
The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vacinity.
==Skill Design==
[[Image:spike_trap_sprung.jpg|thumb|left|200px|Spikes once sprung.]]
The [[skill]] works similarly to those found in the [[Assassin]]'s set in [[Diablo II]]. It is a [[trap]] that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy.<br>Much like the [[Wizard]]'s [[Hydra]], you can only have a set number of traps active at any time. 
<div style="clear:left;"></div>
 
==Skill Rank Table==
* '''Rank 1:''' Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does X-X damage per second to all enemies within X feet for X seconds.
==Trait Synergies==[[SynergiesFile:spike_trap_spinning.jpg|thumb|300px|It goes up to 11.]]==* None No [[synergies]] with any of the [[trait]]s are yet known.
==[[Rune|Skill Rune]] Effects==* None No [[rune]] effects for Spike Trap are known.
==Development==
This [[skill]] '''Spike Trap''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] had this to say about it<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ Diablo 3 Gameplay Panel Transcript] - Incgamers 23/10/10</ref>:<br><blue>One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing. </blue>
==GraphicsMedia==[[FileSpike Trap can be seen in action on video here:spike_trap_spinning.jpg|thumb|300px|It goes up to 11.]]Spike Trap is one of the skills from the Demon Hunter's kit that emphasizes the shadowy nature of her abilities, along with other skills like * [[Entangling ShotGameplay: Blizzcon 2010]].<br>She throws the metallic sphere onto the ground, and it sits there with a billowing black smoke rolling off of the top of it until an enemy approaches. When the trap is sprung, it erupts into the air as swirling ethereal black blades with a red glow to them, lobbing blood and body parts everywhere.
 
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://diablo.incgamers.com/gallery/ Diablo 3 screenshots and pictures]
* [http://diablo.incgamers.com/gallery/search.php?keywords=Spike+Trap&cat=all&x=10&y=8 '''Spike Trap''' specific gallery contents]
==References==
<references* [http:/>/diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ BlizzCon 2010 Gameplay Panel Transcript] 
{{Slave navbox Diablo III|Demon_Hunter}}
7,208
edits