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Arena
,→Arena Rewards and Achievements
==Arena Rewards and Achievements==
The developers have been vague about what sorts of rankings and rewards arena players can look forward to. They have stressed that the basic game is about PvE; players will need to battle monsters to obtain their equipment and experience. This equipment can be put to excellent use in the Battle Arena, and there will be rewards for the winner, but probably not of anything concretethese will be achievements and arena ranking, rather than items or experience.
Arena rewards will come from higher rankingsbe earned by wins in regulation, and perhaps 3v3 team duels against qualified opponents. Players will be able to create their own 1v1 or [[achievementsFFA]]. Jason Bender spoke about this from Blizzcon 2010. <ref>games[http://wwwdiablo.vg247incgamers.com/2010blog/10comments/27/interview-diablo-iiison-jasoncharms-benderbugs-and-christian-lichtner-talk-demon-hunters-pvp-blizzard-onthe-consoles-tons-morearena/ Jason Bender @ Blizzcon 2010] , but those will not qualify for the same sort of achievements, since win-fixing would be easily done when playing friends rather than anonymously- VG24/7selected opponents of a similar skill rank. October 24, 2010</ref>
::JB: It’s definitely more of a Call of Duty-style progression speaking very generally. Part of the reason is that we want to make sure you’re playing PVP for the right reasons. We want PVP to be inherently fun. And Diablo is primarily a PVE game – cooperative with lots of loot, right? We don’t think the best way to get loot should be to grind in PVP and be like “Well, I don’t really like PVP, but it’s where I get the best loot.” We really want to make sure you’re playing PVP just because it’s fun and for bragging rights. We intend to support it, but really, PVE and cooperative is where the loot’s at.
==Arena Matchmaking==