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Arena
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::''This is the first time you’re showing Diablo III’s PvP combat. What can players expect from that aspect of the game?
::'''Jay Wilson:''' Diablo II had a big dueling community, but there was really no in-game support for it. You could go hostile and duel, but there were no [[ladders]], teams, or really any structure to it. In Diablo III, we wanted to create an arena-style environment where players could fight each other. The different combinations of [[skills]], [[traits]], [[runes]], and [[items]] available lead to an almost endless variety of builds, so rather than try to achieve perfect 1-vs.-1 balance, we focused on team-based arena PvP -- so even if one class or build is stronger than another, it’s complemented by the other classes on a team. We’ll have support for matchmaking and ladders, and we think players will have a lot of fun seeing what their single-player characters can do in an arena setting.
==Dual Specing==
Many RPGs allow "dual spec" characters; one version for PvM and one for PvP. This is a way have two versions of the same character, with their equipment, skills, traits, and everything else entirely different. Diablo III is not planning to allow this sort of thing, and players will need to decide if they want to optimize their character for PvM or PvP.
All characters must play PvM to level up, but thanks to respecs and other such features, it won't be hard to level a character to the desired PvP level, and then pass them new equipment through the [[shared stash]] and respec their skills and traits.
@Diablo commented on this in November 2010: [http://diablo.incgamers.com/blog/comments/diablo-on-charms-bugs-and-the-arena/]
::''Hi, do you have any plans on allowing the items, traits, skills etc. used in PvM to be swapped for a PvP build on the same character? --Nielsdue
::No current plans for a dual spec or other quick-swap mechanic to change into a PvP build. --Diablo
==Arena Gameplay Video==
two wide wiki table.
<center>
{|
| <youtube>BWzHmq27RkE</youtube>
Arena gameplay was first introduced by a short video shown at the Blizzcon 2010 opening ceremonies.
| <youtube>XCKtBR91KsY</youtube>
Several minutes of Arena matches were shown at the end of the long gameplay movie released on the Blizzcon 2010 press kit.
|-
| <youtube>8c2r3ZNNmO8</youtube>
Seventeen minutes of scrambling newbie action in the Arena.
| <youtube>nrUQeZ98RhA</youtube>
Fifteen more minutes of Arena action filmed by the same guys. They played several games between the first movie and this one, and as a result the action in this one is much more skillful and entertaining.
|}
</center>
The second of the two fan-recorded movies above has numerous excellent action sequences, and some analysis of key points was provided in the news post on Diii.net. [http://diablo.incgamers.com/blog/comments/15-more-minutes-of-arena-ninja-cam-from-blizzcon/] Refer to these if you want to know what to look for at the various times, since the action can be fast to the point of confusion for fans who haven't had a chance to play the Battle Arena yet.
::'''3:40-4:00''' -- Nice chase sequence with the two blue team wizards hunting down the last surviving red [[wizard]]. This happened a lot at Blizzcon with players using the posts for cover from [[Disintegrate]] and moving around the perimeter. Pursuers had to throw [[Hydras]] out in front of them to cut them off or [[Teleport]] ahead to get a firing angle. You could dodge for some time on the edge like that, but it was a doomed effort since you couldn’t get to the center where the [[health globes]] spawned, while your pursuers were able to grab them and heal up.
::'''4:12''' -- The red team [[Witch Doctor]] shows how paralyzingly slow [[Grasp of the Dead]] is. The Blue wizard under its effect is virtually motionless for several seconds, and only survives thanks to a lack of nearby Barbarians, [[Mongrels]], and the WD not being quicker with his [[Firebomb]]. The Blue wizard’s round ends shortly afterwards after he takes a big [[Whirlwind]], and then gets stuck in a [[Slow Time]] bubble with a Hydra banging away and a Meteor coming down.
::'''5:00-6:12''' -- Awesome end game fight with one blue Wizard (not the PoV) fighting a red wizard and barb, both of whom are very low on hit points. Blue Wizard does good work with taking cover, using hydras and meteors, and sniping Disintegrate, and gets the Barb, but he winds up stuck in a Slow Time and eats a Meteor when both he and the other Wiz were down to a sliver.
::'''6:30''' -- Shows the danger of teleporting towards enemies, as the PoV blue wizard bamfs across the screen and lands in a Slow Time bubble, then gets absolutely chewed up by [[Sacrifice]]d Mongrels and some Disintegrate. His round ends seconds later.
::'''7:36''' -- Same problem, with a long Teleport into close range of another Wizard. Slow Time + no teleport for escape = dead.
::'''7:38''' -- Nice end to the round twenty seconds later as the one surviving blue Wiz runs for it, rounds a post with a Barb in pursuit, and crashes right into 3 incoming Mongrels. I had a few of those moments myself at Blizzcon. IMHO, if you’re going to die, you might as well die big!
::'''8:44''' -- Another awesome round ending as the PoV blue wizard, the last survivor on his team, runs from a Wizard, past his Hydra, and the red Barb yanks him back with [[Ancient Harpoon]], right into a descending [[Meteor]]. Sooooo dead.
::'''9:42''' -- Nice sequence of the PoV blue wizard who is nearly dead. With a Barb right on his heels, he races through the middle and manages to grab all 4 health globes, narrowly avoiding an Ancient Harpoon on the way.
::'''10:50''' -- The PoV blue wizard does it again. Nearly dead, racing along with exploding Mongrels right on his heels, he grabs all 4 health orbs and goes back to full life.