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Experience

1,134 bytes removed, 11:12, 23 January 2011
Maximum Character Level
==Maximum Character Level==
During most of Diablo III's development, the max level was said to be 99 or 100. The [[D3 Team]] seemed set on repeating how that was handled in Diablo II's maximum level, and they said it would be 99 or 100. That changed during 2010, and in September of that year the developers announced that the maximum level would be... 60.
That changed during development The design goal in 2010, and in September Diablo III is similar to that of World of that year Warcraft; characters should read the developers announced that maximum level 60 would be from clearing out all of the basic content, on the highest difficulty level possible . This is a big change from Diablo I and Diablo II, where players had to attain in the initial release version [[grind]] through hundreds of boss runs to continue leveling up after they'd finished all the gamecontent on Hell difficulty. This is That was the same as World whole point of Warcraft allowed in the initial versionchange, before adding 10 according to the level cap in each of developers. In their opinion, giving players nothing else to do but grind the first two expansions, same bosses or areas over and 5 in the third. It seems over again is a fairly safe bet that poor excuse for the Diablo III team has something similar in mind for their planned expansions[[end game]].
The explanation Many players agreed with that logic, but there was still quite a bit of debate over making the maximum level so easy to reach; making it so essentially every character would get to 60 change was quite lengthy; here's a partial quote. The developers acknowledge that, and have said that the end game and player [[http://diabloepeen]] will be acquired by things other than Clvl.incgamers[[Achievements]] and [[Arena]] rank at least, with perhaps other yet-unannounced features as well.com/blog/comments/diablo-iiis-maximum-level-announced-60]
::The Skeptical fans also pointed out that Clvl 60 was the same maximum level cap we’re working with came from a lot that World of time and thinking about our content and how we want the experience to feel at every level. It so happens that it works for us really well. ::Of course it all comes down to an XP curve. We couldWarcraft offered, for instance, say the level cap in Diablo III is 60 and then pace before raising that curve and gain out over what we estimate it took someone to reach 99 by 10 in Diablo II. Of course we wouldn’t do that but it should help illustrate that each of the time from 1-60 in Diablo II does not equal the amount of time it will take to reach 60 in Diablo III. 60 levels versus 99 levels doesn’t mean less content or less powerful charactersfirst two expansions, etc. These aren’t uniform levels of power that move from game to game. And in fact we are pushing a longer game than Diablo II and I’d argue our characters feel way 5 more powerful.  ::The leveling experience is always going to stop somewhere because the real game is in the item huntthird. So, instead of letting it drag out to a less meaningful 80 or so levels like most people saw in Diablo II we have 60 levels of awesome; Since at every level you’ll get a meaningful and noticeable increase in power. It has a ton of other benefits and fixes a lot of problems a higher cap causes. The design theory behind this change (besides allowing them to include a higher level cap as a feature in least two expansions), is that characters gained very little from the last 10 or 15 or 20 levels in are planned for Diablo II. A character was basically done with their growth by 80 or 85III, and levels after that took a long time to achieve and didnthey't provide much character benefit or change. Lowering the max re planning to 60 allows enable a higher Clvl cap in the developers to make every level up feel important and valuable. The theory on character progression is something like 30/50/60, when ending Normal/Nightmare/Hell difficulty. This means the highest level will be achievable without endlessly repeating areas. The developers are also promising extra content, beyond simply replaying earlier areas. ::[[Bashiok]]: We also have types of content that Diablo II did not have. That’ll remain mysterious for nowexpansions seems fairly obvious.
Blizzard offered numerous explanations for the change to Clvl 60; see the [[maximum level]] article for extensive [[blue]] quotes on the matter.
==Level Up Bonus==