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==Gaining Experience==
===Experience Rewards===
Experience is often given as a quest reward, in Diablo III, and also from [[Sub-scenes|events]]. In previous games experience came only from killing monsters, plus the huge bonus from the Ancients quest in Diablo 2(and experience penalties on [[death]] occurred in higher difficulty levels). In Diablo 3 , lots of quest rewards, at least in the early going (which is all anyone outside of Blizzard has gotten to test yet), grant an item and something like +7500 a specific amount of experience. In many early quests, the experience reward is worth many times more than the experience gained from killing the monsters required to finish the quest, making these rewards an essential part of leveling up a character. Quests are likely to be instrumental to Blizzard when it comes to balancing the leveling curve, particularly since quests can be repeated at the player's leisure.
During most of Diablo III's development, the [[D3 Team]] seemed set on repeating Diablo II's maximum level, and they said it would be 99 or 100. That changed during 2010, and in September of that year the developers announced that the maximum level would be... 60.
The design goal in Diablo III is similar to that of World of Warcraft; characters should read the maximum level from clearing out all of the basic content, on the highest difficulty level. This is a big change from Diablo I and Diablo II, where players had to [[grind]] through hundreds of boss runs to continue leveling up after they'd finished all the content on [[Hell ]] difficulty. That was the whole point of the change, according to the developers. In their opinion, giving players nothing else to do but [[grind ]] the same bosses [[boss]]es or areas over and over again is a poor excuse for the [[end game]].
Many players agreed with that logic, but there was still quite a bit of debate over making the maximum level so easy to reach; making it so essentially every character would get to 60. The developers acknowledge that, and have said that the end game and player [[epeen]] will be acquired by things other than Clvl. [[Achievements]] and [[Arena]] rank at least, with perhaps other yet-unannounced features as well.
Skeptical fans also pointed out that Clvl 60 was the same maximum level cap that World of Warcraft offered, before raising that by 10 in each of the first two expansions, and 5 more in the third. Since at least two expansions are planned for Diablo III, that they're planning to enable a higher Clvl cap in the expansions seems fairly obvious, although it has not been confirmed.
Blizzard offered numerous explanations for the change to Clvl 60; see the [[maximum level]] article for extensive [[blue]] quotes on the matter.
==Level Up Bonus==
[[Image:Levelingsplash.jpg|thumb|300px|Level up display.]]Characters may possibly gain a [[skill]] or [[spell]] up to level 29, and 5 [[attribute]] points (which are automatically distributed) when they level up in [[Diablo III]]. Level 10, 20, and 30, the player also unlocks a slot to equip their character with a [[passive]] ability.
The actual level up moment is displayed very vividly in Diablo III. Instead of just a sound effect, there's a bright visual graphic, as a funnel of orange light washes down over the player, exploding outwards. Any [[monster]]s in range are blasted by the level up bonus, which deals considerable damage. In addition to that, there is a (''very'') prominent splash graphic that appears over the screen informing the player that they have leveled up, and will also fade in and out with other prompts telling them which skills they have unlocked, if any at all.
==Experience Combo Bonuses==
A new feature in Diablo III grants experience bonuses for a "[[Massacre]]," multiple kills in rapid succession. Characters score the usual experience for each kill, and then get a bonus on top of that for any long series of kills. The player is informed of this bonus by text popping up on the screen whenever a character mows down five or more monsters in a row.
Multiple bonuses could be wracked up in succession; if the aforementioned screen of a dozen zombies yielded 6 quick kills, a pause, and then the other 6, two six-kill combos would be scored. Those would be worth less than a single 12-kill combo, though.
In an interview from BlizzCon 2008 [http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/], [[Jay Wilson]] said there was a maximum hard cap for the experience bonus, but that he'd set it so high he didn't think anyone would ever achieve it. {{iw|Secret_Cow_Level Secret Cow Level}} style mobs would be required?
[[category:Character]]
[[category:Calculations]]