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Created page with 'Cold is one of the types of damage in Diablo III. It is blue in appearance and much sought after for the chilling or freezing effect if has on targets. Chilled enemies are sl…'
Cold is one of the types of [[damage]] in Diablo III. It is blue in appearance and much sought after for the chilling or freezing effect if has on targets. Chilled enemies are slowed, while frozen enemies are locked motionless for some duration of time. Characters, [[bosses]], and [[champions]] can not be frozen, but all may be chilled.
Cold damage is dealt by a wide variety of character skills and spells, and can be added to skills with [[runestone]]s. It is also a common modifier found on items, and is much sought after for the chilling/slowing effect it adds to attacks.
Numerous monsters pack cold damage as well, and bosses may manifest it with the [[Frozen]] boss modifier.
Cold damage can be [[resist]]ed, as well as [[reduce]]d or [[absorb]]ed, but not [[block]]ed.
[[Critical hits]] scored with Cold damage freeze enemies for a short duration of time.
==Diablo III Damage Types==
[[File:Barb-cleave2.jpg|thumb|300px|Cold damage splashes snow-like ice crystals. The orange streak is from the Barbarian's [[Cleave]] skill.]]
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
<br><br>
Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
<br><br>
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
[[category:combat]]
[[category:damage]]
Cold damage is dealt by a wide variety of character skills and spells, and can be added to skills with [[runestone]]s. It is also a common modifier found on items, and is much sought after for the chilling/slowing effect it adds to attacks.
Numerous monsters pack cold damage as well, and bosses may manifest it with the [[Frozen]] boss modifier.
Cold damage can be [[resist]]ed, as well as [[reduce]]d or [[absorb]]ed, but not [[block]]ed.
[[Critical hits]] scored with Cold damage freeze enemies for a short duration of time.
==Diablo III Damage Types==
[[File:Barb-cleave2.jpg|thumb|300px|Cold damage splashes snow-like ice crystals. The orange streak is from the Barbarian's [[Cleave]] skill.]]
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
<br><br>
Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
<br><br>
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
[[category:combat]]
[[category:damage]]