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Cold Damage

876 bytes removed, 11:21, 14 October 2013
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Cold is one of the types of [[elemental]] [[damage]] in Diablo III. It is blue in appearance and much sought after for the has a secondary effect of chilling or freezing effect if has on targets. Chilled enemies are slowed, while frozen enemies are locked motionless for some duration of time. Characters, [[bosses]], and [[champions]] can not be frozen, but all may be chilled.
Cold damage is dealt by a wide variety of character skills and spellsweapons, and can be added to as well as skills with [[runestone]]s. It is also a common modifier found on items, and is much sought after for the chilling/slowing effect it adds to attacks.
Numerous monsters pack Monsters may deal cold damage as well, and bosses may manifest it with is most commonly seen on the [[Frozen]] boss modifierElite Affix, which damages and freezes players and minions in range of an exploding ice core.
Cold resistance mitigates the damage taken by cold attacks. The freez time can be [[resist]]edreduced or canceled by various skills, as well as [[or modifiers that reduce]]d or [[absorb]]ed, but not [[blockcrowd control]]edeffects.
[[Critical hits]] scored with Cold damage freeze enemies for a short duration of time.
 ==Diablo III Damage TypesCold Secondary Effects==
[[File:Barb-cleave2.jpg|thumb|300px|Cold damage splashes snow-like ice crystals. The orange streak is from the Barbarian's [[Cleave]] skill.]]
BlizzardSecondary effects were removed from all damage types and critical hits during Diablo 3's [[@Diablo]] Twitter feed added some clarification about development. All save for Cold damage, which retained a chilling or freezing property, at the cost of slightly lower damage types in posts made in early December 2010.[http://diabloSome weapons and other properties have a slowing or freezing effect that may not be related to cold damage.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
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Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
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Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
[[category:combat]]
[[category:cold]]
[[category:damage]]