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Combos

30 bytes added, 08:24, 13 November 2010
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The first two are fairly weak, only about as powerful as a normal attack, but they are required to perform the third attack, which deals substantial damage and includes some sort of special magical effect.
Combos can be mixed and matched, by players with quick fingers. Any first, any second, and any third stage can be used in sequence, allowing players to vary their attack type and effects. For instance, the first two stages of [[Exploding Palm]] are fairly slow, low damage hits, while the third stage is spectacular. A skilled Monk player would want to use the first two stages of [[Way of the Hundred Fists]] or [[Crippling Wave]], then switch to Exploding Palm for the ''coupe de grace'' third hit.
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