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Combos
,→Combo Skills
The first two are fairly weak, only about as powerful as a normal attack, but they are required to perform the third attack, which deals substantial damage and includes some sort of special magical effect.
Combos can be mixed and matched, for by players with quick fingers. Any first stage of a combo allows the , any second , and any third stage of any other combo to can be performed nextused in sequence, allowing players to vary their attack type and so forth with the third stageeffects. This is useful since some combos have special effects on For instance, the first and second two stagesof [[Exploding Palm]] are fairly slow, and a skillful low damage hits, while the third stage is spectacular. A skilled Monk player might would want to use the first two stages one and two of one skill[[Way of Hundred Fists]] or [[Crippling Wave]], then unleash switch to Exploding Palm for the stronger, ''coupe de grace'' third level, of a different skillhit.
* First hit: X% of weapon damage.
* Second hit: Y% of weapon damage.
* Third hit: Target bleeds for Z damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
==Combos Charge Up Spirit==