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Monk skill archive

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{{Class skill archive top}}
The Monk's skills were first revealed in August 2009, at Blizzcon. At that time there were 8 skills divided (randomly) into three unnamed skill trees. When the Monk's skills were next shown, in October 2010 at Blizzcon, skill trees were no longer in the game, and numerous new Monk skills had been added, while a few had been removed and transformed into [[Monk traits]].
This page archives the original version of the Monk's skill trees, for future curiosity. This page is a full listing not to be updated to the current state of the game; see the [[Monkskills]]'s ''for the latest information about this class'skills''', by skill tree. See the individual skill tree and skill pages for full stats, screenshots, and usages of all of these spells.
* [[Skill]]s -- General skill design and mechanics of [[passive]] and [[active]] skills.
* [[Monk skills]] -- The current state of the class. All active skills.
* [[Combo|Combos Skills]] -- The Monk's specialty; land 3 consecutive hits and achieve special bonuses.
* [[Monk traits]] -- Passive skills and other non-active boosts.
== General Note ==
The Monk's skill trees have not yet received names as of 24 or august 2009, so they are given the generic names "Skill Tree A-C" by Blizzard. This will be updated when new information comes to us from Blizzard.
 == Skill Tree A Skills==
[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|500px|Monk skills, as of Blizzcon 2009.]]
See the [[Skill Tree A]] page for full information on these skills. This is just a quick name listing, for reference. * Tier 1 Skills** None yet.* Tier 2 Skills** [[Force Without Thought]]* Tier 3 Skills** [[Seven Sided Strike]]* Tier 4 Skills** [[Inner Sanctuary]]** [[Way of the Hundred Fists]] == Skill Tree B ==See the [[Skill Tree B]] page for full information on these skills. This is just a quick name listing, for reference. * Tier 1 Skills** [[Crippling Wave]]* Tier 2 Skills** [[Exploding Palm]]* Tier 3 Skills** None yet.* Tier 4 Skills** None yet.  == Skill Tree C ==See the [[Skill Tree C]] page for full information on these skills. This is just a quick name listing, for reference. * Tier 1 Skills** [[Impenetrable Defense]]* Tier 2 Skills** [[Radiant Visage]]* Tier 3 Skills** None yet.* Tier 4 Skills** None yet.   [[Image:Skill-tree-blizzcon09-monkA-muldric.jpg|frame|Skill Tree A as of [[BlizzCon 2009]].]]This tree had 4 of the 8 skills, with a level 5, 10, and two 15s. All the skills in the 1, 5, and 10 tiers had points invested in them already, so they could be used from the very start. There were only 2 level 15 [[Monk]] skills in the demo, the only two Monk skills without points already in them on the demo character, and both were in this tree. Both were fairly cool to use, too, though 100 Fists was the clear champ of the two.<br>  ==Tier 2=====[[Force Without Thought]]===Passive skill<br>Rank: 1/5.<br>Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 10% of your normal weapon damage.<br> Rank: 2/5.<br>Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 20% of your normal weapon damage.<br> Rank: 3/5.<br>Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 30% of your normal weapon damage.<br> Rank: 4/5.<br>Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counteract the attacker for 40% of your normal weapon damage.<br> Not much to say about this one, since it had a point in it and I never added any more to see if I could discern the improvement. The Monk hits so fast and was overpowered for the Blizzcon build that needing to dodge or getting your hits interrupted wasn’t a real major problem.<br> ==Tier 3<br>=====[[Seven Sided Strike]]===Mana cost: 30<br>Rank: 1/5.<br>Description: Dash at your enemies, striking six times in succession for 50% of your weapon damage. Rank: 2/5<br>Description: Dash at your enemies, striking 7 times in succession for 50% of your weapon damage. A very fun skill. Much like a finishing move in a fighter. The Monk teleports to his target, Dragon Flight style, and commences to strike multiple times. As best I could tell, the Monk was invulnerable, or perhaps intangible, during this attack. He’s not visible except as flashing series of human shapes, all shining gold and two-dimensional. You can see a screenshot to the right, or see it featured in the Blizzcon B-roll gameplay footage. The evolution of the skill was described in detail during the Monk design panel as well.<br> The hits always seemed to land, and did considerable damage in total. If this one was cast on an empty space, the monk would do three flashing hits before stopping. He’d also stop short of 6 if the target died along the way. If there were multiple targets in the area, he seemed to select targets randomly, hitting each of them some number of times out of his total of 6.<br> This one was best used on single or double targets, ideally a boss that needed finishing off, especially a teleporter or another elusive one, since all the hits would go to it in rapid succession, and hit it no matter how it squirmed.<br> Fun and effective. What more do you want?<br>  ==Tier 4=====[[Inner Sanctuary]]===Mana cost: 24<br>Rank: 1/5<br>Description: Creates a protected region on the ground for 6 seconds that can not be bypassed by enemies.<br> Rank: 2/5<br>Description: Creates a protected region on the ground for 7 seconds that can not be bypassed by enemies.<br>
I tried this one just to be thorough, since there was no need for additional defense at any point during the Blizzcon demo. At least not for the (intentionally) overpowered Monk. When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle of which stands the Monk. It appeared to be impermeable to melee attackers; the Fallen I used it against couldn’t penetrate, at lest. They could reach through it, though. A Fallen Overseer had enough range to whack me with his improvised pole arm, as I stood in the center, immediately after casting it. Regular Fallen could not though, and just stood ringed around the exterior, waiting their turn.<br>
I didn’t try it against bosses or flying ===Tier II===* '''[[Force Without Thought]]'''** Counteract enemies, and there were very few projectile enemies in without interrupting the Blizzcon build to test that aspect normal flow of it againstyour attacks. And it was never necessary, since I was always better off attacking than standing back on defense, with When you dodge you automatically counter act the Monkattacker for X% of your normal weapon damage.<br>
===[[Way of the Hundred Fists]]===
Combo skill. A fast series of attacks strikes enemies in front of you.<br>
Rank: 1/5<br>
First hit: A short range dashing attack that deals 100% weapon damage.<br>
Second hit: Attack rapidly 6 times for 8% of weapon damage.<br>
Third hit: Attack all enemies near the monk for 85% of weapon damage.<br>
Rank: 2/5<br>===Tier III===First hit: A short range dashing attack that deals 108% weapon damage.<br>* '''[[Seven Sided Strike]]'''Second hit** Description: Attack rapidly 7 Dash at your enemies, striking X times in succession for 8% of weapon damage.<br>Third hit: Attack all enemies near the monk for 85Y% of your weapon damage.<br>
Rank: 3/5<br>
First hit: A short range dashing attack that deals 116% weapon damage.<br>
Second hit: Attack rapidly 8 times for 8% of weapon damage.<br>
Third hit: Attack all enemies near the monk for 90% of weapon damage.<br>
This one was ===Tier IV===* '''[[Inner Sanctuary]]'''** Creates a blast to use, and was about protected region on the ground for X seconds that can not be bypassed by enemies.* '''[[Way of the most fun Monk Hundred Fists]]'''** Combo skill. It’s just straight out A fast series of attacks strikes enemies in front of an action movie, or some game like Tekken 3you. The Monk does a ** First hit: A short dash to the first punch, throws a flurry range dashing attack that deals X% weapon damage.** Second hit: Attack rapidly Y times for 8% of blows for the second stage, and then blasts an explosive, AoE attackweapon damage. It’s an excellent crowd killer, and when used on a monster marked with ** Third hit: Attack all enemies near the Explosive Palm 3rd stage, it’s almost certain to clear the roommonk for Z% of weapon damage.<br>
==Tree B Skills==
This tree had only two skills at the Blizzcon 2009 reveal, both [[combo]]s.
[[Image:Skill-tree-blizzcon09-monkB-muldric.jpg|frame|Skill Tree B as of [[BlizzCon 2009]].]]
==Tier One==
===Tier I===* '''[[Crippling Wave]]==='''** Combo skill. Light attacks that apply a series of increasingly debilitating debuffs[[debuff]]s.* '''Rank: 1'''* First hit: Deals 50X% of weapon damage. Enemy movement speed reduced 50Y% for 2 seconds.** Second hit: Deals 50Z% weapon damage. Enemy damage reduced 25A% and they take 25A% more damage from attacks.** Third hit: Deals 60B% weapon damage. Debuffs refreshed on all targets.
* '''Rank: 2'''<br>
* First hit: Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.<br>
* Second hit: Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack.<br>
* Third hit: Deals 75% weapon damage. Debuffs refreshed on all targets.<br>
An interesting sort ===Tier II===* '''[[Exploding Palm]]'''** Combo Skill. A quick succession of attacks ending with the deadly Exploding Palm.** First hit: X% of combo attack, since it’s about defensive bonusesweapon damage. The ** Second hit: Y% of weapon damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my Blizzcon play time). Like Inner Sanctuary, this one was never needed at Blizzcon** Third hit: Target bleeds for Z damage over 7 seconds. There’s no big end boss anywhere, and the only dangers came from large mobsMoving causes 200% more bleeding damage. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than If target dies it explodes dealing 60-100% of its maximum life in damage to weaken firstall enemies nearby.<br>
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.<br>
==Tree C Skills==
This tree also had just two skills at the Blizzcon 2009 reveal, both defensive in nature.
===Tier 2I===* '''[[Impenetrable Defense]]'''** Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
===[[Exploding Palm]]===
* Combo Skill. A quick succession of attacks ending with the deadly Exploding Palm.<br>
* '''Rank: 1/5'''<br>
* First hit: 35% of weapon damage.<br>
* Second hit: 50% of weapon damage.<br>
* Third hit: Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.<br>
===Tier II===* '''Rank: 2/5[[Radiant Visage]]'''* First hit: 40% * A flash of weapon damage.<br>* Second hit: 60% light sears the eyes of weapon damage.<br>* Third hit: Target bleeds all enemies within 20 feet, blinding them for 70 damage over 7 X-Y seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100attacked they will fight back with a Z% of its maximum life in damage reduced chance to all enemies nearbyhit.<br>
* '''Rank: 3/5'''
* First hit: 45% of weapon damage.<br>
* Second hit: 70% of weapon damage.<br>
* Third hit: Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.<br>
This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.<br>==Removed Skills==
It will have to be nerfed in Skills that were once used by the final gameMonk, and probably moved down but that were removed during development. The Monk has far fewer of these than the skill tree as well[[Barbarian]], [[Wizard]], or [[Witch Doctor]] since this is just insane for such a low level the Monk was the 4th character revealed, and only 8 Monk skills were shown before the big passive skill/ traits switchover.