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{{Class skill archive top}}
The Monk's skills were first revealed in August 2009, at Blizzcon. At that time there were 8 skills divided (randomly) into three unnamed skill trees. When the Monk's skills were next shown, in October 2010 at Blizzcon, skill trees were no longer in the game, and numerous new Monk skills had been added, while a few had been removed and transformed into [[Monk traits]].
This page archives the original version of the Monk's skill trees, for future curiosity. This page is a full listing not to be updated to the current state of the game; see the [[Monkskills]]'s ''for the latest information about this class'skills''', by skill tree. See the individual skill tree and skill pages for full stats, screenshots, and usages of all of these spells.
* [[Skill]]s -- General skill design and mechanics of [[passive]] and [[active]] skills.
* [[Monk skills]] -- The current state of the class. All active skills.
* [[Combo|Combos Skills]] -- The Monk's specialty; land 3 consecutive hits and achieve special bonuses.
* [[Monk traits]] -- Passive skills and other non-active boosts.
== Skill Tree A Skills==
[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|500px|Monk skills, as of Blizzcon 2009.]]
==Tree B Skills==
This tree had only two skills at the Blizzcon 2009 reveal, both [[combo]]s.
===Tier I===* '''[[Crippling Wave]]==='''** Combo skill. Light attacks that apply a series of increasingly debilitating debuffs[[debuff]]s.* '''Rank: 1'''* First hit: Deals 50X% of weapon damage. Enemy movement speed reduced 50Y% for 2 seconds.** Second hit: Deals 50Z% weapon damage. Enemy damage reduced 25A% and they take 25A% more damage from attacks.** Third hit: Deals 60B% weapon damage. Debuffs refreshed on all targets.
==Tree C Skills==
This tree also had just two skills at the Blizzcon 2009 reveal, both defensive in nature.
===Tier 2I===* '''[[Impenetrable Defense]]'''** Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
===Tier II===* '''Rank: 2/5[[Radiant Visage]]'''* First hit: 40% * A flash of weapon damage.<br>* Second hit: 60% light sears the eyes of weapon damage.<br>* Third hit: Target bleeds all enemies within 20 feet, blinding them for 70 damage over 7 X-Y seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100attacked they will fight back with a Z% of its maximum life in damage reduced chance to all enemies nearbyhit.<br>