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Skill trees

1,652 bytes added, 16:42, 5 October 2010
Skill Trees
::'''Jay Wilson:''' This new system is still in the development stages and if it does not work, we still have plenty of options to fall back on. Right now, we're just trying different things and getting a feel for the few ideas in regards to the skill system that we have going on right now. It differs from the World of Warcraft/Diablo II type hierarchical styles and is more of a skill pool/path than a tree per se.
 
 
The big changes were further hinted at on June 18, 2010[http://diablo.incgamers.com/blog/comments/updates-on-fury-skills-and-potions/], and then again a couple of weeks later. [http://diablo.incgamers.com/blog/comments/skill-caps-increase-on-nm-hell/]
 
::'''Bashiok:''' ...there’s no real trees any more. Kind of. But this is something we’re not talking about until BlizzCon. You’ll see it then. It sort of streamlines the tree system, but there’s still a skill tree there technically if you wanted to map it out... and there’s... other stuff, I’ll stop there, it’s getting confusing.
 
 
 
The next big change came in September 2010, when @Diablo revealed that part of the big skill tree changes were the removal of all of the passive skills from the skill trees. [http://diablo.incgamers.com/blog/comments/diablo-3-has-no-passive-skills/]
 
::Correct, active skills. We don’t have passives in our skill trees. —Diablo
:::none at all? i thought there were passives but only the actives would get runes attached. —FingolfinGR
::::I’m not sure I can explain too much without announcing things I shouldn’t be. You’ll find out soon enough. —Diablo
 
 
A bit more detail was added a couple of weeks later on October 4th, as the big Blizzcon reveal drew nearer.
 
::'''Bashiok''' The new skill system is pretty awesome. The first time I saw it I knew it fit. Of course I'll look like a fool if we change it again, but I think we found something that fits the game really well. It's actually not too far off from the tiered approach we had shown before, but a few important differences really make it something different and awesome.
 
It's known that the skill trees were largely reworked in late 2009, but no images or further details have yet been revealed.
 
==Development==