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Death

304 bytes removed, 13:47, 10 September 2010
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'''Death''' comes to us all, especially in [[Diablo III]]. The exact mechanism of deathD3 Team wants to make the game more challenging and involving than Diablo II, corpse recoveryand they've incorporated numerous design ideas to create this.  While you may die in Diablo III, death the penalties, and other related features have are not yet been finalizedsteep. Dead players respawn at the last [[checkpoint]] they reached, and likely will not be until the game with all of their equipment still on; there is nearing releaseno corpse to retrieve in Diablo III, as there was in Diablo II. We do, at leastThe only penalty (for non-[[hardcore]] characters) is a loss of [[durability]] to the equipment, have some information on those issueswhich may result in expensive repairs.
==Death and Difficulty==
The [[D3 Team]] has talked about balancing D3 to make it a more steady struggle, than was D2. The design goal with D3 is to make the game consistently challenging, rather than very easy most of the time, with spikes of super hard boss monsters, Iron Maiden curses, Cursed Stygian Dolls, etc. To that end, [[potions|potion]] use will be greatly curtailed and , [[leech|life leech]] will be very rare or non-existent, healing skills are uncommon, and there are no [[town portal]]s. This will  These changes make healing from [[health globes]] the primary way to stay alive, and monsters will be balanced to drop health globes just often enough for players to survive, but not so much that they litter the screen after every skirmish.
==Death Penalties==
The "Death Penalty" is the term used to describe the negative consequences imparted to the player when they are killed by monsters or other players. The stated penalties have varied during Diablo III's development, and may not yet be written in stone. The most current info recent information came from Jay Wilson in August 2010[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/], when he said that death now results in durability losses to equipped items, which may result in expensive repairs. An earlier comment came from D3 CM [[Bashiok]], in September 2008[http://www.diii.net/n/696684/bashiok-on-death-penalties on September 29, 2008]. According to him, At that point there will be was no actual death penalty in D3. Just a few seconds at all, other than the loss of downtime while a player runs from the respawn point back pride and some time spent to return to the scene sight of the crime:your failure.
::''...we've found that a check point system works really well. Throughout your adventures, and generally at the ends of each "floor" of a dungeon your character is saved to a checkpoint. When you die you're dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It's obviously a very forgiving system as it is. It's just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.''
::''Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far.''
Another comment by Bashiok mentioned these checkpoints also said this, regarding death in relation to the [[BlizzCon 2008]] demo:[http://www.diii.net/blog/comments/what-happens-when-you-die/]
::''We had a [[checkpoint]] system in the BlizzCon demo we showed, where you would die and pop back up at the last chekpoint you came across. Some of that was for the convenience of the demo, but we do like the checkpoint system and intend to carry that forward in the same or similar form. We're not looking toward corpse retrieval currently.''
::''Any death system we do have needs to allow players to get back into the action quickly, but not be so meaningless that you’re just flinging your corpse against a wall of monsters over and over until you finally get through.''
It's not known if this non-penalty there will be increased to something with some more teeth substantial penalties on higher difficulty levels, or if any of the "staying alive bonuses" players have proposed ; presumably characters will be implemented as well, wearing equipment that is more expensive to reward players for not dyingrepair, since thus letting the game isn't going to punish them for team scale up the failure that is deathcosts accordingly. One thing we do know is It's unlikely that there won't more harsh penalties will be any substantial death penalties (outside of Hardcore mode)imposed, since thatruns counter to one of the team's something D3 Lead [[Jay Wilson]] has stressed on several occasionsmain design goals.[http://www.diii.net/n/687801/jay-wilson-from-leipzig-5]
::''"We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penalties for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of detriment... We do not currently have a [[durability]] loss (to equipment), but some kind of ... a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.''
This is the penalty for death in standard, "softcore" character mode. If there is a [[Hardcore mode]] characters, it will come with permanent deathnaturally, as was still suffer the case in Diablo IIultimate penalty upon death
==Special Death Animations==
==Hardcore Mode==
The inclusion of a [[Hardcore]] character option is not yet was confirmedin August, but the D3 Team has said they don't see any reason not to include it2010. Hardcore characters are exactly the same Just as regular characters, except that they are mortal. When they die, they stay dead. Forever. No restarting in town; no restarting anywhere. Dead hardcore characters were able to log back onto the Battle.net chat channels in D2Diablo 2, but they could not join or create games. It's not known how that feature might be handled when a Hardcore character dies in D3, if there's a more interactive chat room experience.  From the [[WWI_2008:_D3_Design_Fundamentals_Panel|Diablo 3 Design Fundamentals panel]], at the 2008 WWI event: ::'''''Q: Will there be Hardcore mode?'''''<br>::'''''A: '''We haven't decided yet, but I don't see why we wouldn't. It’s not a decision we need to make yetthey stay dead. We probably will, thoughPermanently.''