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Death

3 bytes added, 23:53, 8 June 2010
Death Penalties
It's not known if this non-penalty will be increased to something with some more teeth on higher difficulty levels, or if any of the "staying alive bonuses" players have proposed will be implemented as well, to reward players for not dying, since the game isn't going to punish them for the failure that is death. One thing we do know is that there won't be any substantial death penalties (outside of Hardcore mode), since that's something D3 Lead [[Jay Wilson]] has stressed on several occasions.[http://www.diii.net/n/687801/jay-wilson-from-leipzig-5]
::''"We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penalties for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of detriment... We do not currently have a [[durability ]] loss (to equipment), but some kind of ... a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.''
This is the penalty for death in standard, "softcore" character mode. If there is a Hardcore mode, it will come with permanent death, as was the case in Diablo II.
 
==Special Death Animations==