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The only problem with this is that it could be quite unbalanced if the Wizard would continuously gain power the more she did, especially in [[PvP]].
===Hypothesis 3===
Instability could also take the form of a meter that fills up as the Wizard casts spells, representing the buildup of excess unstable magic as she pushes her limits. When this meter (or, more likely, orb) fills to a certain point, the Wizard begins taking damage from each spell while increasing the damage of that spell by the same amount. For example, a spell deals a base of 1000 damage. When the Instability orb reaches 30% percent, when she casts that spell, she take 2% of that spell's damage, but the total damage that spell deals is also increased by 2%. Then the Instability orb would fill another X%.
==Reference==