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Instability

154 bytes removed, 17:37, 6 January 2010
Gameplay
===Hypothesis 1===
Too much instability will hurt her or make her unable to perform certain tasks or perhaps modify how a [[spell]] is cast or what spell is cast (eg: casting [[Disintegrate]] will produce [[Spectral Blades]] instead). It could just be a power gauge inspired by the now defunct [[Mana Burst]], dealing damage based upon how much/little control she has over the instability. Remember [[Mana Burst]] was a passive skill from the previous Arcane Skill Tree, Tier 4. It was listed with a description that supposed to add 25% damage to any spell casted by a Wizzard with a full mana orb. Now, there isn't mana anymore for the Wizzard, and probably they removed this skill too. Perhaps the new system would be something like this spell: just making more damage from spells if you got high Instability, and less if you got and empty orb. Also, it would increase the damage taken if you got tones of Instability.
This theory has merit because most [[resource pool|resource systems]] use one or another way of gaining a resource and using skills by spending it.
The only problem with this is that it could be quite unbalanced if the Wizard would continuously gain power the more she did, especially in [[PvP]].
 
 
===Hypothesis 3===
Another possibility would be something similar to the erased Wizzard skill: "Mana Burst". Did you all remember it? It is mentioned in Hyp. 1 above, and it was a passive skill from the previous Arcane Skill Tree, Tier 4. It was listed with a description that supposed to add 25% damage to any spell casted by a Wizzard with a full mana orb.
Now, there isn't mana anymore for the Wizzard, and probably they removed this skill too. I suppose the new system would be something like this spell: just making more damage from spells if you got high Instability, and less if you got and empty orb. Also, it would increase the damage taken if you got tones of Instability.
==Reference==
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