Skeleton
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As iconic as zombies, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In Diablo 3, plain skeleton warriors are joined Skeletal Summoners, Skeletal Archers, Skeletal Shieldmen, Skeletal Executioners and more. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.
This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets first. They typically have a somewhat slow movement speed, normal swing speed, and low damage.
Skeleton SubtypesEdit
Act I
- Dark Skeletal Archer
- Returned
- Returned Archer
- Returned Executioner
- Returned Shieldman
- Returned Summoner
- Royal Henchman
- Skeletal Archer
- Skeletal Executioner
- Skeletal Shieldbearer
- Skeleton
- Tomb Guardian
- Tortured Summoner
Act II
- Bone Warrior
- Returned Shieldman
- Skeletal Bowmaster
- Skeletal Raider
- Skeletal Ranger
- Skeletal Sentry
- Skeletal Warrior
- Spine Hewer
Act III
- Blazing Swordwielder
- Dark Skeletal Bowman
- Skeletal Marauder
- Skeletal Raider
- Skeletal Warrior
- Skull Cleaver
- Skull Summoner
- Swift Skull Cleaver
In Alphabetical Order
Blazing SwordwielderEdit
- Appears in Act III - The Keep Depths
- Physical melee attack with fire damage
Bone WarriorEdit
- Appears in Act II - Sewers of Caldeum, Chamber of the Lost Idol, Western Channel, Eastern Channel, Mysterious Cave, Ruined Cistern, Tunnels of the Rockworm, Sirocco Caverns, Cave of the Burrowing Horror, Cave of the Betrayer, The Ruins, Vile Cavern, Vault of the Assassin and The Forgotten Ruins
- Physical melee attack
Dark Skeletal ArcherEdit
- Appears in Act I - Warrior's Rest
- Physical ranged attack with bow
Dark Skeletal BowmanEdit
- Appears in Act III - The Keep Depths and Battlefield Stores
- Physical ranged attack with bow
ReturnedEdit
- Appears in Act I - Drowned Temple, The Lyceum, Cathedral, Warrior's Rest, Watch Tower, Crypt of the Ancients, Defiled Crypt and The Festering Woods
- Physical melee attack
Returned ArcherEdit
- Appears in Act I - Drowned Temple, Watch Tower, Warrior's Rest and The Festering Woods
- Physical ranged attack with bow
Returned ExecutionerEdit
- Appears in Act I - Watch Tower and The Cursed Hold
- Physical melee attack with a slow one-handed axe
Returned ShieldmanEdit
- Appears in Act I - Watch Tower and Drowned Temple
- Physical melee attack. Blocks your attacks with shield but unblocks to attack. The shield can be destroyed leaving the Shieldman unable to block any further attacks with it.
Returned SummonerEdit
- Appear in Act I - Drowned Temple and Crypt of the Ancients
- Attacks with a ranged Arcane Orb. Can summon up to four Retruned at one time.
Royal HenchmanEdit
- Appears in Act I - Leoric's Passage
- Physical attack
Skeletal ArcherEdit
- Appears in Act I - The Lyceum, Cathedral, The Royal Crypts and Watch Tower
- Physical ranged attack with bow.
Skeletal BowmasterEdit
- Appears in Act II - The Unknown Depths, The Storm Halls and Hall of Dusk
- Physical ranged attack with bow.
Skeletal ExecutionerEdit
- Appears in Act I - Defiled Crypt
- Physical melee attack with a slow one-handed axe
Skeletal MarauderEdit
- Appears in Act III - The Keep Depths and Battlefield Stores
- Physical melee attack with sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Marauder unable to block any further attacks with it.
Skeletal RaiderEdit
- Appears in Act II - The Unknown Depths, The Storm Halls and Halls of Dusk
- Physical melee attack with one-handed axe. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.
Skeletal RangerEdit
- Appears in Act II - Chamber of the Lost Idol
- Physical ranged attack with bow.
Skeletal SentryEdit
- Appears in Act II - Sewers of Caldeum, Western Channel, Eastern Channel and Ruined Cistern
- Physical melee attack with one-handed sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.
Skeletal ShieldbearerEdit
- Appears in Act I - Cathedral, The Lyceum, The Royal Crypts and The Festering Woods
- Physical melee attack with one-handed sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.
Skeletal WarriorEdit
- Appears in Act II - The Storm Halls, Halls of Dusk and The Unknown Depths
- Appears in Act III - The Keep Depths
- Physical melee attack with sword.
SkeletonEdit
- Appears in Act I - Cathedral, Cemetery of the Forsaken, Chancellor's Tomb, The Royal Crypts, Defiled Crypt, The Weeping Hollow and the Watch Tower
- Physical attack
Skull CleaverEdit
- Appears in Act III - Battlefield Stores
- Physical melee attack with slow two-handed axe.
Skull SummonerEdit
- Appears in Act III - Battlefield Stores
- Attacks with a ranged Arcane Orb. Can summon up to four Skeletal Marauders at one time.
Skull SwordEdit
- Appears in Act III - Battlefield Stores and The Keep Depths
- Physical melee attack with sword.
Spine HewerEdit
- Appears in Act II - Chamber of the Lost Idol
- Physical melee attack with slow two-handed axe.
Swift Skull CleaverEdit
- Appears in Act III - The Keep Depths
- Physical melee attack with slow two-handed axe. His walking speed is faster than the Skull Cleaver.
Tomb GuardianEdit
- Appears in Act I - Cathedral, Cemetery of the Forsaken, Chancellor's Tomb and The Lyceum
- Attacks with a ranged Arcane Orb. Can summon up to four Skeletons at one time. They are very easy to kill so dispense with them first to stop them summoning.
Tortured SummonerEdit
- Appears in Act I - The Cursed Hold
- Attacks with a ranged Arcane Orb. Can summon up to four Returned Archers at one time.
Named SkeletonsEdit
Superunique versions of Skeleton have a chance of spawning in the following areas:
Act I
- Brother Karel - Drowned Temple. Part of The Broken Blade quest
- Brother Larel - Drowned Temple. Part of The Broken Blade quest
- Brother Moek - Drowned Temple. Part of The Broken Blade quest
- Caretaker McCree - Cathedral Garden
- Enmerkar - Fields of Misery. Part of the Last Stand of the Ancients event
- Ezek the Prophet - Drowned Temple. Part of The Broken Blade quest
- Killian Damort - Cathedral, level 4. Target of the bounty Kill Killian Damort
- Galush Valdant - Festering Woods. Target of the bounty Kill Galush Valdant
- Headcleaver - Leoric's Passage. Part of The Legacy of Cain quest
- Lord Brone - Festering Woods. Also target of Bounty Kill Lord Brone
- Merrium Skullthorn - Cathedral, level 2. Also target of Bounty Kill Merrium Skullthorn
- Skeleton King - Tristram Cathedral. End boss of the Reign of the Black King quest
- Sotnob the Fool - Halls of Agony (2). Also target of the Bounty Kill Sotnob the Fool
- The Warden - The Cursed Hold. Part of The Imprisoned Angel quest
- Tormented Behemoth - Halls of Agony, level 2. Part of A Stranger in Need event
Act III
- Axegrave the Executioner - The Keep Depths.
- Boneripper - The Keep Depths. Part of Forged in Battle event.
LoreEdit
During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.
GalleryEdit
King Leoric milling about.
A Skeletal Summoner showing off.
The Skeletal Shieldman variant.
Unique Headcleaver
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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