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Shield Shrine

The Shield Shrine is one of the new class of Super Shrines added in Reaper of Souls. This shrine provides 30 seconds of total invulnerability for a character, allowing them to take no damage and to ignore all debuffs, roots, and other crowd control factors.


Blizzcon 2013 DebutEdit

The Shield Shrine was first seen in the RoS demo at Blizzcon 2013 and was detailed in an report on Diablo.IncGamers.com[1]:

The Shield Shrine was the last of the five that I saw personally, and it does what you’re probably thinking it does. Full invulnerability for 30 seconds. Your character gets a shield bubble around them, just like the effect we used to see on Invulnerable Minions before they were patched out of D3V, and you fight without risk of injury. I didn’t get to test it in just thirty seconds, but I’d assume this provides full immunity to debuff and rooting effects as well, so you can run right through Jailer, ignore Vortex and Frozen, etc.


Shrines in Diablo IIIEdit

Shrines are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.


Super Shrines in Reaper of SoulsEdit

This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released.

  • Conduit Shrine - Grants players a zapping electrical property that kills most monsters instantly.
  • Consecrated Shrine - Reduces all cooldowns to zero for 30 seconds.
  • Power Shrine - Grants 400% bonus to damage output for 30 seconds.
  • Shield Shrine - Grants 30 seconds of total immunity to damage and debuffs.
  • Speed Shrine - Movement speed increased to maximum for 30 seconds.