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Horadric Cache

2,327 bytes added, 01:46, 23 July 2014
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Horadric Caches (AKA "goodie bags") are awarded by [[Tyrael]] for completing all 5 [[bounties]] in one Act. This feature is only available in [[Reaper of Souls]], and only in [[Adventure Mode]]. These "goodie bags" are much sought after since they have a chance to drop some special legendary items that can not be obtained any other way.
Each Horadric Cache contains a semi-random assortment of crafting [[materials]], [[gems]], Nephalem [[Rift Keystone Fragments]], a Rare item, and may also contain [[Blood Shards]], crafting plans or designs, and 1-3 rare, set , or legendary items.   ==Cache Drops Determined== There has been much debate about when and how the contents of a Horadric Cache are determined. Initially when RoS launched the cache contents were fixed when the cache was opened. This fact was exploited by players who gathered caches on [[Normal]] difficulty, then opened them in [[Torment 6]] to get much larger stacks of gold, to increase the legendary drop rate, and potentially Imperial gems as well. Blizzard promptly fixed this exploit and made it so Caches were set to the difficulty they were farmed/earned on, which became more important when [[Patch_2.0.5#Adventure_Mode|Patch 2.0.5]] boosted the legendary drop rate of caches farmed on Torment 2+.  While the difficulty level of the cache is set when farmed, the actual items in the cache are set when it is opened, and the [[smart loot]] will target the class of the character who opens it. Thus players can farm caches with their fastest character, then open them with another character who will find the loot in the cache themed to them; class-restricted items and especially the [[mainstat]] and other item affixes.<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13348454718 Horadric Cache drops] - Grimiku forum post, 5/07/2014</ref> <blue>I tend to farm all of my Horadric Caches with one class, but I open them up with the other characters who still need a Ring of Royal Grandeur. Legendary items found in a Horadric Cache will be smart loot, and will roll based on the character opening them.<br>So, yes you can farm Bounties with a Crusader (for example), and open them up with a Witch Doctor to have any Legendary items found focus on Witch Doctor stats. </blue> It's unclear if or how the legendary pity timer can be tied to finds from Caches, though players have speculated that it can be used to considerably increase the legendary drop rates from caches.<ref>[http://diablo.incgamers.com/forums/threads/i-got-5-rorgs-with-very-minimal-effort-and-so-can-you Horadric Cache legendary drop exploit?] - forum post, 15/07/2014</ref>
==Obtaining Horadric Caches==
Each game in Adventure Mode has five randomly-selected bounties per act. Completing all five in any of the Acts will allow all players in the game to collect a Horadric Cache from Tyrael. Everyone in the game gets a cache regardless of where they are or if they assisted in any of the bounties, and [[split farming]] is a popular strategy to obtain more caches quickly. Multiple players in the game spread outto do different bounties each, even clearing different acts at the same time, to complete all of the bounties as quickly as possible.
Split Farming was epidemic during the Reaper of Souls [[beta ]] when every bounty completed awarded a small Horadric Cache, and all five in an act granted a large Horadric Cache. Blizzard adjusted that system so that the individual bounties only granted exp and gold, and only that to players in the area when the bounty is completed. But since Caches still go to everyone in the game, split farming remains a viable strategy, especially in Act One where the [[Ring of Royal Grandeur]] is the most sought after legendary item in the entire game.
Horadric Caches are limited in what they can drop, and fairly predictable. Each Cache will always hold a 5-10 materials (mostly white and blue), a potion or two, 1-4 gems (Marquise only), 2 Nephalem Rift Keystones, an occasional Blood Shard, 1 or 2 Rare items, and a very occasional legendary item.
A through study was undertaken by Diablo.IncGamers.com in early April 2014, when 102 bags gathered on Normal difficulty were opened (on video) and the contents recorded.
* [[Marquise ]] Gems: 255 (2.5 per bag)
* Materials:
** [[Reusable Parts]]: 347 (3.47 per bag)** [[Arcane Dust]]: 255 (2.55 per bag)** [[Veiled Crystal]]: 30 (.3 per bag)* [[Rift Key Fragments]]: 202 (2 per bag)* Health [[Potions]]: 154 (1.54 per bag)* [[Blood Shards]]: 25 (1 per 4 bags).
* Rare Items: 127 (1.27 per bag)
* [[Legendary ]] Items: 11 (1 every 9 bags)* [[Crafting ]] Plans: 0 (Very rare drop, depending on how many plans your Smith doesn't already know.)
In those early days, Caches looked like bags, and came in two sizes, with Lesser Horadric Caches awarded for each bounty and Greater Horadric Caches for a full Act of bounties or a Nephalem Rift.
 
 
 
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