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There are a number of legendary items that can *only* be found in Horadric Caches, and only from certain acts. There is no other way to obtain these items other than via Horadric Caches, and many players spent much time farming all the bounties in specific acts in an effort to find one or more of these special legendary items.
[[File:Horadric-cache-loots.jpg|thumb|400px|Loot from 10 caches in one spot.]]
* [[Golden Gorget of Leoric]]** Amulet* Legendary property: {{c_orange|After earning a massacre bonus, 4–6 Skeletons are summoned to fight by your side for 10 seconds}} * [[Mad Monarch's Scepter]]** One-Handed Mace* Legendary property: {{c_orange|After killing 10 enemies, you release a Poison Nova that deals 1050–1400% weapon damage as Poison to enemies within 30 yards.}} * [[Pauldrons of the Skeleton King]]** Shoulders* Legendary property: {{c_orange|When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies to flee in fear.}} * [[Ring of Royal Grandeur]]** Ring* Legendary property: {{c_orange|Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).}} * [[Sanguinary Vambraces]]** Bracers* Legendary property: {{c_orange|Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.}}
===Act Two===
* [[Cloak Of Deception]]** Cloak* Legendary property: {{c_orange|Enemy missiles sometimes pass through you harmlessly.}} * [[Coven's Criterion]]** Shield* Legendary property: {{c_orange|You take 45–60% less damage from blocked attacks.}} [[File:Horadric-cache-inv-full1.jpg|thumb|400px|Inventory entirely full of Caches.]]* [[Gloves of Worship]]** Gloves* Legendary property: {{c_orange|Shrine effects last for 10 minutes. (Currently bugged. Empowered and Fleeting Shrines last 60 minutes.) }}* [[Illusory Boots]]** Boots* Legendary property: {{c_orange|You may move unhindered through enemies.}}
===Act Three===
* [[Avarice Band]]** Ring* Legendary property: {{c_orange|Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.}} * [[Boots of Disregard]]** Boots* Legendary property: {{c_orange|Gain 500 Life Regeneration per second for each second you stand still. This effect stacks up to 8 times.}} * [[Burst Of Wrath]]** Two-Handed Axe* Legendary property: {{c_orange|Killing enemies and destroying objects has a chance to grant 20% of your maximum primary resource.}} * [[Envious Blade]]** Dagger* Legendary property: {{c_orange|Gain 100% Critical Hit Chance against enemies at full health.}} * [[Overwhelming Desire]]** Amulet* Legendary property: {{c_orange|Chance on hit to charm the enemy. While charmed, the enemy takes 35% more damage.}} * [[Insatiable Belt]]** Belt* Legendary property: {{c_orange|Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.}} * [[Pride's Fall]]** Helmet* Legendary property: {{c_orange|Your resource costs are reduced by 30% after not taking damage for 5 seconds.}}
===Act Four===
No legendary items are specially tied to Act Four Caches, but bounty bags earned in that act can contain the special legendary items from any of the other acts. Thus players seeking one particular item, such as the [[Gloves of Worship]], will usually collect the Cache from Act 2 and Act 4 in each game.
===Act Five===
[[File:Horadric-cache-beta1.jpg|thumb|350px|Horadric Caches in bag form, from the RoS beta test.]]
* [[Pandemonium Loop]]** Ring: {{c_orange|Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear. }}* [[Death’s Bargain]]** Pants: {{c_orange|Gain an aura of death that deals 750-1000% of your Life per Second to enemies within 20 yards. You no longer regenerate Life.}}* [[Salvation]]** Crusader Shield: {{c_orange|Blocked attacks heal you and your allies for 20–30% of the amount blocked.}}* [[Helltrapper]]** Hand Crossbow: {{c_orange|7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry}}* [[Soulsmasher]]** Two-Handed Mace* Legendary property: {{c_orange|When you kill an enemy, it explodes for 450–600% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill.}}