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1,841 bytes added, 01:13, 13 December 2012
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==Lunactic==
 
 
Fallen Lunatics are shock troops, bound to die in melee combat while fighting for the honor of their tribe. They possess a melee attack as well as an explosive, suicidal assault.
 
[[File:Fallen-lunatic1.jpg|right|thumb|Stabstabstab.]]
The lunatics are a bit like the {{iw|Minion Explosive Minions}} seen in Diablo II. Lunatics are suicidal and explosive, but they hold their daggers up, Psycho-style, as though they're rushing in to stab the hero, rather than stab themselves. They attack initially, and will go suicidal after a short time in proximity to a hero or a follower.
 
Lunatics do have a low-damage melee attack, but they do not frequently get the chance to display them. They are low on health, but they come in large numbers, which can be troublesome as they sift through an [[elite]] melee group or otherwise sneak up on the player. The lunatics are able to "prime" their suicide attack when the player is on the other side of a door, exploding almost immediately upon opening the door, even though the player had no idea they were there. Overall, if a player is using reticence and taking in their surroundings, the lunatics won't pose a danger, unless they're allowed to get too close.
 
===Lunatic Elite Packs===
 
Lunatics are capable of spawning as [[elite]] packs, usually champions, which is odd, when viewed from the perspective that they are basically kamikaze bombers.
The elite lunatic will still approach the player and perform their belly-stabbing attack, which does extra damage as an elite, but also immediately kills them, no matter their [[boss modifiers]]. If the player does not do sufficient damage to the elite lunatic, then no loot will be dropped. Below is a video of a follower absorbing the blast of a [[champion]] lunatic pack, with a [[Monk]] doing no damage at all:
 
<youtube>BfUiXUygrH4</youtube>