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Fallen

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==Sub Types by Acts==
'''Act II'''
''{| class="wikitable"|-! Act II! Act III|-! colspan="2" | Champion|-|Fallen Master<br>Fallen Overseer|Fallen Overlord<br>Fallen Slavelord|-! colspan="2" | Grunt''|-|Fallen<br>Fallen Peon|Fallen Grunt<br>Fallen Soldier|-! colspan="2" | Hound|-|Fallen Cur<br>Fallen Hound|Fallen Hellhound<br>Fallen Mongrel|-! colspan="2" | Lunatic|-|Fallen Lunatic|Fallen Maniac|-! colspan="2" | Shaman|-|Fallen Conjurer<br>Fallen Shaman|Fallen Firemage<br>Fallen Prophet|}
*Fallen
*Fallen Peon
''Hound''
*Fallen Cur
*Fallen Hound
''Lunatic'In Type Order'''  ==Champion==
*Fallen Lunatic
Overseers were seen in action in the [[BlizzCon 2009]] demo build. They act as battle commanders; they are the largest type of Fallen and the fiercest melee attacker, but they''Champion''re most noticeable for their ability to cast a warcry that affects all Fallen Imps in range, enraging them and altering their AI to make them fearsome attackers who will not flee when they witness the death of one of their fellows.
*Fallen Master*Fallen OverseerThis is much as their official description led us to believe:
::''Shaman'''Overseer '''- The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren.
*Fallen Conjurer*Fallen ShamanBesides their warcry abilities, Overseers are formidable attackers in their own right, armed with long staves to which they have crudely-affixed a pair of blunt swords. Overseers have a slow attack rate, thanks to their improvised polearms, but their vicious swings pack heavy damage for players not quick enough to avoid the fairly slow attacks.
'''Act IIIAttack & Behaviour'''
''Grunt''*Physical melee attack with a home made two-headed axe*[[Slam]] is a power overhead strike that will knock the player back and inflict extra damage*[[Battle Roar]] is a warcry that inflicts physical damage
*Fallen Grunt
*Fallen Soldier
''Hound''===Fallen Master===
*Fallen Hellhound*Fallen MongrelFound in Act II - [[Ancient Path]], [[Caldeum]], [[Daklgur Oasis]] and [[ Desolate Sands]]
''Lunatic''<mob>Fallen Master</mob>
*Fallen Maniac
''Champion''===Fallen Overseer===
*Fallen Overlord
*Fallen Slavelord
''Shaman''*Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]] and [[Stinging Winds]]
*<mob>Fallen Firemage*Fallen ProphetOverseer</mob>
'''In Type Order'''===Fallen Overlord===  *Found in Act III - [[The Barracks]] <mob>Fallen Overlord</mob>  ===Fallen Slavelord===  *Found in Act III - [[Skycrown Battlements]] <mob>Fallen Slavelord</mob>
==Grunts==
 
:''It seems that the fallen are indeed creatures of demonic origin. The old Horadric tale claims they were once powerful servants of the mythical Azmodan. They purportedly aided him in his battle against the Prime Evils, and Diablo later punished them by twisting gthem into the small, stupid forms they now possess.'' -- [[Abd al-Hazir]]
 
 
'''Attack & Behaviour'''
*Physical melee attack with spiked club.
===Fallen===
 
*Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]], [[Stinging Winds]], [[Storage Cellar]], [[Strom Cellar]] and [[Sundered Canyon]]
===Fallen Peon===
 
*Found in Act II - [[Caldeum]], [[The Storm Halls]] and [[The Unknown Depths]]
===Fallen Grunt===
 
*Found in Act III - [[The Barracks]] (1) and [[Skycrown Battlements]]
===Fallen Soldier===
 
*Found in Act III - [[Rakkis Crossing]] and [[Skycrown Battlements]]
The Fallen Hound is an attack beast and can be found in large packs of Fallen, often protecting [[Fallen Shaman]], and they are the strongest of the Fallen melee units. They look a bit like hyenas, more than being dog-like.
 
 
'''Attack & Behaviour'''
*Physical melee attack. These guys are like sticky tape and won't get off you until you or they are dead and as they travel in packs, as you'd expect, it can become dangerous very quickly. Don't leave it too long to retreat because even when you do they'll be nipping at your heals.
===Fallen Mongrel===
 
*Found in Act Act II - [[The Barracks]] (1) and [[Skycrown Battlements]]
==ChampionLunactic==
*Physcial melee attack with a home made two-headed axe
*[[Slam]] is a power overhead strike that will knock the player back and inflict extra damage
*[[Battle Roar]] is a warcry that inflicts physical damage
:''The fallen lunatics are the most unstable of their kind, causing them to overproduce highly combustible fluids in their abdomens. I believe this imbalance must be inevitably fatal, leading the lunatics to puncture their stomachs and release their explosive bile in a terrible display when enemies come too near.'' -- [[Abd al-Hazir]]
===Fallen Master===
*Found in Act II - [[Ancient Path]], [[Caldeum]], [[Daklgur Oasis]] and [[ Desolate Sands]]'''Attack & Behaviour'''
<mob>Fallen Master</mob>*[[Lunatic Explosion]] can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him. They are usually in packs and just a few can easily finish off a player. A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run.
===Fallen OverseerLunatic===
*Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]] and [[Stinging Winds]]
<mob>Fallen Overseer</mob>*Found in Act II - [[Ancient Path]] and [[Desolate Sands]]
<mob>Fallen Lunatic</mob>
===Fallen Overlord===
*Found in Act III - [[The Barracks]]===Fallen Maniac===
<mob>Fallen Overlord</mob>
*Found in Act III - [[The Barracks]] (1) and [[The Keep Depths]] (2)
===<mob>Fallen Slavelord===Maniac</mob>
*Found in Act III - [[Skycrown Battlements]]
<mob>Fallen Slavelord</mob>==Shaman==
==Shaman=='''Attack & Behaviour'''
*[[Fireball]] conjures up fireballs to throw from range.
===Fallen Conjurer===
 
*Found in Act II - [[Dahlgur Oasis]]
===Fallen Firemage===
 
*Found in Act III - [[Arreat ~Crater]], [[Rakkis Crossing]], [[Skycrown Battlements]] and [[Tower of the Damned]]
===Fallen Prophet===
 
*Found in Act III - [[The Barracks]]
===Fallen Shaman===
 
*Found in Act II - [[The Crumbling Vault]], [[Dahlgur Oasis]], [[The Lost Caravan]] and [[Path to the Oasis]]
==Lunactic==  :''The fallen lunatics are the most unstable of their kind, causing them to overproduce highly combustible fluids in their abdomens. I believe this imbalance must be inevitably fatal, leading the lunatics to puncture their stomachs and release their explosive bile in a terrible display when enemies come too near.'' -- [[Abd al-Hazir]]  *[[Lunatic Explosion]] can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him. They are usually in packs and just a few can easily finish off a player. A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run. ===Named Fallen Lunatic=== *Found in Act II - [[Ancient Path]] and [[Desolate Sands]] <mob>Fallen Lunatic</mob>  ===Fallen Maniac===
 
*Found in Act III - [[The Barracks]] (1) and [[The Keep Depths]] (2)
 
<mob>Fallen Maniac</mob>
 
==Named Fallen==
{{Template:Named Monsters}}
Image:Fallen-hound1.jpg|Charger hounds.
Image:Fallen-hound2.jpg|Charger hound.
File:Fallen-hounds01.jpg|Fallen Hounds guarding the Shamans.
Image:Fallen-battle.jpg|Fallen battle portrait.
Image:Fallen-shaman-art.jpg|Fallen Shaman.
Image:Mon-fallen-shaman-bashiok.gif|[[Bashiok]]'s avatar.
Image:Fallen-overseer1.jpg|Falling to his doom.
Image:Fallen-overseer2.jpg|Overseer down and dying.
Image:Fallen-overseer3.jpg|Ready for battle.
File:Mon-fallen-mob.jpg|Overseers and Imps.
Image:Mon-FallenShaman.jpg|Delowyn's Fallen Shaman
</gallery>
[[category:monsters]]
[[category:demons]]
[[Category:Fallen]]