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Magic find

576 bytes removed, 18:45, 21 April 2012
It is in fact fairly obvious how to avoid that problem: just calculate +MF per player.
* Item bonuses to stats like defense, resistance, damage reduction, and more, will be (more) necessary to survive than they were in D2.
* D3 adds +%spell damage mods to numerous items, and Mage characters will need to boost that stat in the same way combat characters require +%damage weapons and other gear. If MF and +spell damage seldom appear on the same items, as was the case with +%damage and +MF in D2, then mages won't have any inherent advantage to loading up on MF gear.
 
It's not yet clear how D3 will prevent MF leeching: what's to stop a character from wearing nothing but MF gear and tagging along, safely behind the action? Since all characters within some close proximity to the kill get their own, unstealable drops in D3, an MF leech wouldn't even need to risk diving into the fray to grab item drops.
 
To address this, some players have suggested that MF only be calculated for the players who deals the most damage, makes the kill, or deals some significant % of damage. Blizzard has not yet shared their design theory on this matter.
 
 
==References==