2
edits
Changes
It is in fact fairly obvious how to avoid that problem: just calculate +MF per player.
* Item bonuses to stats like defense, resistance, damage reduction, and more, will be (more) necessary to survive than they were in D2.
* D3 adds +%spell damage mods to numerous items, and Mage characters will need to boost that stat in the same way combat characters require +%damage weapons and other gear. If MF and +spell damage seldom appear on the same items, as was the case with +%damage and +MF in D2, then mages won't have any inherent advantage to loading up on MF gear.
==References==