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From Diablo Wiki
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Changed a line referencing D2 that said D3.
To summarize, here's why players won't be able to just load up on MF on characters in D3:
* Auto-stat allocation means a character can't put every point into vitality to make up for not wearing any +hit point gear.
* Item bonuses to stats like defense, resistance, damage reduction, and more, will be (more) necessary to survive than they were in D3D2.
* D3 adds +%spell damage mods to numerous items, and Mage characters will need to boost that stat in the same way combat characters require +%damage weapons and other gear. If MF and +spell damage seldom appear on the same items, as was the case with +%damage and +MF in D2, then mages won't have any inherent advantage to loading up on MF gear.