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Scrolls

1,262 bytes added, 22:34, 27 January 2012
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'''Scrolls''' return in Diablo III, with some key differences. Diablo II had just two Many types of scrolls; [[Identify]] and [[Town Portal]]. Both types could be stored in [[tome]]s or [[book]]were present during Diablo III'sdevelopment, that held up to 20 but as of themJanuary 2012, for convenience. (It's not known if there are tomes late in Diablo III; possibly notthe beta test, since scrolls stack.) Diablo III also has just two types of all scrollshave been removed, being the Identify scroll and the Scroll of Companionthough some may return post-release, but the Diablo III development team may have some surprises in store for the release of the gamerebalanced form.
[[File:Scroll-id1.jpg|frame]]
[[Identify Scroll]]s, which work just as were present during the entire development cycle until they have were removed late in the other games beta testing. The announcement was made by Jay Wilson in the seriesJanuary 2012. Magical [[items]] (blue items) drop identified, as do white (normal) items, and gray (junk) itemshttp://diablo.incgamers. [[Questcom/blog/comments/diablo-3-progress-report-2#more-12130]] (green) items do not require identification either.
[[Rare]], [[Legendary]], The scrolls were replaced by an inherent identification function; players need merely right click on an unidentified item and [[Set]] items, howeverafter a two-second casting time, still must be identifiedthe item identifies itself.
An [[NPC]] can identify them for you in town Identification became much less important during development, when blue ([[Deckard Cain]] in D2magical) items were changed to '''not''' require identification. Only yellow (rare), green (set) and probably in D3 as well, and perhaps the [[Mystic]]orange (legendary), or they can items must be identified anywhere by the use of an identify scroll.
Scroll Unlike in Diablo 1 and Diablo 2, [[Deckard Cain]] was never a source of Identify now stack up to 20item identification in Diablo 3. The [[Mystic]] was, which saves on inventory space. There also appear to be Books of Identifywhen she and the other [[Artisans]] were first revealed, though it's not clear why you'd need them when she lost that knack during development, and was ultimately removed from the scrolls stack up anyway?game entirely.
[[File:Scroll-wealth1.jpg|frame]]
The [[Scroll of Wealth]] was a new type removed from the game during development, and replaced by the [[Cauldron of scroll in Diablo III. Using this scroll Jordan]], an interface item that allowed you players to sell items from anywhere, even out in the dungeons. It This item was removed late in the beta test, as the developers felt it was meant too convenient and an exploit, as it along with the (also removed) [[Nephalem Cube]], made things too easy and destroyed a conveniencesense of game flow by enabling players to never return to town.  ==Scroll of Town Portal== [[File:Town-portal-belt1.jpg|thumb|250px|Town Portal on the [[belt interface]].]][[Town Portal]]s changed form and status in Diablo III repeatedly during development. Initially the scrolls were just as they were in Diablo II; objects that opened a way blue portal in the dungeon. After some testing these were removed as the developers felt they were too easily exploited to escape from dangerous situations. Players were expected to use the frequent [[waypoint]]s for town travel, and various traveling [[NPC]] merchants and other conveniences were added to allow selling in the dungeons. This theory changed during development, when the [[Stone of Recall]] was added to save the game. This interface object allowed for a return to town from any dungeon location, but came with a five second casting time , and trouble no longer created a portal in the dungeon; the character was instead teleported back to town, where a blue portal appeared for traveling back to the dungeon. This feature evolved back into a Town Portal that was housed directly on the belt interface, after the Stone of Recall was removed during late beta testing.  ==Scroll of Companion== [[File:SoCicon.jpg|frame]]The [[Scroll of returning Companion]] was removed from the game during the beta test. When functional, it allowed characters to town summon a small animal or insect pet that would scurry or fly around, picking up all of the stacks of gold that dropped from monsters, chests, destructibles, and all other sources.  It was a very convenient feature, but it proved so oftenuseful that it become almost mandatory, which the developers didn't like. There were also some debates over the thematic appropriateness of some of the cute and fuzzy pets.  This feature may well return post-release, if the developers can find a way to make it less than mandatory.
It was scrapped from the game, replaces instead by the [[Cauldron of Jordan]] which is a quest reward early in the game, and doesn't take up inventory space.
It seems that scrolls do not have a very long lifespan in the development ==Scrolls of Diablo games.Reforging==
==Scroll The various types of Town Portal==[[Scrolls of Reforging]] will not be included in the release version of Diablo III, but may return in a patch or an expansion, if the developers can balance them to their liking.
[[Town Portals]] are out of These scrolls were never usable in the beta, but were in the game entirely. The [[D3 Team]] felt they were exploitative code and made immersive combat too hard to createeven on Blizzard's site, for some time. So they're gone; their removal doing much They allowed a character to spur reroll the creation of the [[Cauldron of Jordan]]stats on an item, much as well as some of the [[salvaging]] system with the [[Nephalem Cube]] and, ultimately, the [[Stone of Recall]]{{iw|Horadric_Cube_recipes cube recipes}} did in Diablo II. The Stone replaces the functionality of the TP scrolls There were three qualities of yorethis scroll, while the Cube and the Cauldron negate the need themed to go back to town in the first placework on rare, set, unless the player is directed so by a questand legendary items.
See the [[Town PortalScroll of Reforging]] page article for much more about the D3 Team's reasoning on this issuefull details.
==Unconfirmed ScrollsScroll of Greed==
There This item is the additional possibility of the following scrolls to make it to the final release of seen in the game:code, but has never been enabled or officially commented on.
* Scroll of Greed: Shows treasure on map.
''The power locked within each treasure of antiquity is far too valuable to squander.''
* Scroll of Reforging: ''This complex arrangement of glyphs and symbols can subtly morph existing enchantments to form a new pattern.''
 
* Scroll of Greater Reforging: ''This complex array of glyphs and patterns is designed to morph and rearrange existing enchantments.''
 
* Scroll of Superior Reforging: ''Forging a device of great power is difficult. Disrupting the balance of that power can be dangerous and costly.'''