17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
Scrolls
,no edit summary
[[File:Scroll-id1.jpg|frame]]
[[Identify Scroll]]s, which work just as were present during the entire development cycle until they have were removed late in the other games beta testing. The announcement was made by Jay Wilson in the seriesJanuary 2012. Magical [[items]] (blue items) drop identified, as do white (normal) items, and gray (junk) itemshttp://diablo.incgamers. [[Questcom/blog/comments/diablo-3-progress-report-2#more-12130]] (green) items do not require identification either.
[[File:Scroll-wealth1.jpg|frame]]
The [[Scroll of Wealth]] was a new type removed from the game during development, and replaced by the [[Cauldron of scroll in Diablo III. Using this scroll Jordan]], an interface item that allowed you players to sell items from anywhere, even out in the dungeons. It This item was removed late in the beta test, as the developers felt it was meant too convenient and an exploit, as it along with the (also removed) [[Nephalem Cube]], made things too easy and destroyed a conveniencesense of game flow by enabling players to never return to town. ==Scroll of Town Portal== [[File:Town-portal-belt1.jpg|thumb|250px|Town Portal on the [[belt interface]].]][[Town Portal]]s changed form and status in Diablo III repeatedly during development. Initially the scrolls were just as they were in Diablo II; objects that opened a way blue portal in the dungeon. After some testing these were removed as the developers felt they were too easily exploited to escape from dangerous situations. Players were expected to use the frequent [[waypoint]]s for town travel, and various traveling [[NPC]] merchants and other conveniences were added to allow selling in the dungeons. This theory changed during development, when the [[Stone of Recall]] was added to save the game. This interface object allowed for a return to town from any dungeon location, but came with a five second casting time , and trouble no longer created a portal in the dungeon; the character was instead teleported back to town, where a blue portal appeared for traveling back to the dungeon. This feature evolved back into a Town Portal that was housed directly on the belt interface, after the Stone of Recall was removed during late beta testing. ==Scroll of Companion== [[File:SoCicon.jpg|frame]]The [[Scroll of returning Companion]] was removed from the game during the beta test. When functional, it allowed characters to town summon a small animal or insect pet that would scurry or fly around, picking up all of the stacks of gold that dropped from monsters, chests, destructibles, and all other sources. It was a very convenient feature, but it proved so oftenuseful that it become almost mandatory, which the developers didn't like. There were also some debates over the thematic appropriateness of some of the cute and fuzzy pets. This feature may well return post-release, if the developers can find a way to make it less than mandatory.
See the [[Town PortalScroll of Reforging]] page article for much more about the D3 Team's reasoning on this issuefull details.
==Unconfirmed ScrollsScroll of Greed==
* Scroll of Greed: Shows treasure on map.
''The power locked within each treasure of antiquity is far too valuable to squander.''