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Template:Monsterbox

102 bytes added, 01:11, 29 November 2011
m
updating with inferno diff.
|{{{role|Non-specific}}}
|-
!colspan="2"|<div style="float:left; text-align: left; padding: 0 0 0 0; color:white;">Monster Stats</div><div style="float:right; text-align: right; padding: 0 0 0 0; color:white;">NormalNorm/Night/Hell/Inferno</div>
|-
|Life:
|{{{resist|None}}}
|-
!colspan="2"|<div style="float:left; text-align: left; padding: 0 0 0 0; color:white;">Offence</div><div style="float:right; text-align: right; padding: 0 0 0 0; color:white;">NormalNorm/Night/Hell/Inferno</div>
|-
|Armament:
|family= Type of monster, such as "Goatman".
|role= Offensive caster, Healer, Cannonfodder etc. Link if possible.
|life= W/X/Y/Z - W = Normal, X = NormalNightmare, Y = NightmareHell, Z = HellInferno. |mana= W/X/Y/Z - W = Normal, X = NormalNightmare, Y = NightmareHell, Z = HellInferno. |armor= W/X/Y/Z - W = Normal, X = NormalNightmare, Y = NightmareHell, Z = HellInferno.
|resist= List resistances for different difficulty settings.
|armament= Weapon type. Link if possible.
|dps= Damage Per Second. W/X/Y/Z - W = Normal, X = NormalNightmare, Y = NightmareHell, Z = HellInferno. |dmg_low= Low value damage. W/X/Y/Z - W = Normal, X = NormalNightmare, Y = NightmareHell, Z = HellInferno. |dmg_high= High value damage. W/X/Y/Z - W = Normal, X = NormalNightmare, Y = NightmareHell, Z = HellInferno.
|range= Melee, Ranged, specific yards? Link if possible.
|speed= "Swing speed"/cooldown on main attack.
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