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Combat

1 byte removed, 06:06, 28 January 2011
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More Immersive/Difficult Combat
Diablo III does not include [[Town Portals]], life [[leech]] is very rare, and [[Healing Potions]] carry a substantial [[cool down]] after each use. These changes (amongst others) were made to improve the combat and immersive feeling of the game. The developers felt that potions, life leech, and town portals were exploited in Diablo II, and were a chief reason for the game being very easy 99.9% of the time, and unfairly hard (due to one-hit kills) the other .1%.
The design goal of Diablo III is to make combat more immersive and challenging. Character can not Characters cannot heal so easily and can not cannot flee combat at any time (via town portals), thus the monsters are more difficult and dangerous, even without the potential for cheesy/buggy one-hit kills. The developers hope this will create a more tense, exciting atmosphere and make combat feel more real and intense.
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