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Fire Damage

1,975 bytes added, 18:05, 2 December 2010
Created page with 'Fire is one of the types of damage in Diablo III. It is red-tinted in appearance. Fire damage is dealt by a wide variety of character skills and spells, and can be added to …'
Fire is one of the types of [[damage]] in Diablo III. It is red-tinted in appearance.

Fire damage is dealt by a wide variety of character skills and spells, and can be added to skills with [[runestone]]s. It is also a common modifier found on items. Many fire attacks, such as [[Meteor]] or [[Molten Arrow]] leave a field of flames on the ground, dealing considerable fire damage over time to anything in the vicinity.

Numerous monsters cast fire spells or add fire to their attacks. Bosses may manifest it with the [[Molten]] boss modifier.

Fire damage can be [[resist]]ed, as well as [[reduce]]d or [[absorb]]ed, but not [[block]]ed.

[[Critical hits]] scored with Fire damage set targets ablaze, dealing additional fire [[DoT]].


==Diablo III Damage Types==

[[File:Meteor-arena2.jpg|thumb|300px|A [[wizard]] burns with fire damage inflicted by [[runestone]]-enhanced [[Mongrel]]s in the [[Arena]].]]
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]

<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
<br><br>
Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
<br><br>
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>


[[category:combat]]
[[category:damage]]