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Fire Damage

854 bytes removed, 11:26, 14 October 2013
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Fire is one of the types of [[damage]] in Diablo III. It is red-tinted in appearanceand leaves corpses scorched black.
Fire damage is dealt by a wide variety of character skills and spells, and can also be added to skills with [[runestone]]s. It is also a common modifier found on itemsweapons. Many Though fire attacksdamage is merely orange/red damage with no special effect, such as [[Meteor]] or [[Molten Arrow]] leave there are a field number of fire skills and items that can leave flames on the ground, dealing considerable fire damage over time [[DoT]] to anything in enemies within the vicinityburn zone.
Numerous monsters cast fire spells or add fire to their attacks. Bosses may manifest it with the [[Molten]] boss modifier.  Fire damage can be and [[resist]]ed, as well as [[reduce]]d or [[absorb]]ed, but not [[block]]ed. [[Critical hits]] scored with Fire damage set targets ablaze, dealing additional fire [[DoTDesecrator]]boss modifiers.
[[File:Meteor-arena2.jpg|thumb|300px|A [[wizard]] burns with fire damage inflicted by [[runestone]]-enhanced [[Mongrel]]s in the [[Arena]].]]
Blizzard's [[@Diablo]] Twitter feed added some clarification about During development critical hits scored with fire damage were to set targets ablaze, dealing additional fire damage types in posts made in early December 2010over time.[http://diablo.incgamersThis effect and all other elemental effects (save cold) were removed during development.com/blog/comments/diablo-on-A return of fire damage-types-and-resistances/other secondary elemental effects is likely in the [[Reaper of Souls]] expansion.
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
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Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
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Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
[[category:combat]]
[[category:damage]]
[[category:fire]]