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Passive skill

123 bytes added, 00:33, 31 October 2010
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For instance, an [[active skill]] would be one that shot a Fireball. A passive skill would add say, +50% damage to all Fire Skills. Passive skills differ slightly from buffs, which can be very similar bonuses, but with a fixed duration.
In late 2010 Blizzard announced that due to recent game changes, there were no longer any passive skills in the Diablo III [[skill trees]]. Passive skills remain in the game, but as was revealed at Blizzcon 2010, they are now accessed in some undisclosed way, not through placing skill points into them. More information is promised at Blizzcon 2010via the [[traits]] system. [http://diablo.incgamers.com/blog/comments/diablo-3-has-no-passive-skills/] [http://diablo.incgamers.com/blog/comments/diablo-iiis-maximum-level-announced-60/]
See the various class traits pages for more details.
 
* [[Barbarian traits]]
* [[Demon Hunter traits]]
* [[Monk traits]]
* [[Witch Doctor traits]]
* [[Wizard traits]]
__TOC__
==Description==
Passive skills are not used directly for attacks, and tend to provide bonuses to numerous other skills, or add percentages to damage, to hit, defense, resistances, and other useful stats. Some effects also comes from passive skills, such as activating a bonus under special circumstances, such as a critical hit, or being hit.
[[category:skills]]
[[category:traits]]
[[category:reference]]