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Passive skill

1,604 bytes added, 01:56, 11 August 2011
added full list
For instance, an [[active skill]] would be one that shot a Fireball. A passive skill would add say, +50% damage to all Fire Skills. Passive skills differ slightly from buffs, which can be very similar bonuses, but with a fixed duration.
In 2010 Blizzard announced that due to recent game changes, there were no longer any passive skills in the Diablo III [[skill trees]]. Passive skills remain remained in the game, but as was revealed at Blizzcon [[BlizzCon 2010]], they are now were accessed via the [[traits]] system. [http://diablo.incgamers.com/blog/comments/diablo-3-has-no-passive-skills/] [http://diablo.incgamers.com/blog/comments/diablo-iiis-maximum-level-announced-60/]
See In July 2011 Blizzard announced that the various class traits pages for more detailssystem had been revamped and turned back into a passive skills system.
See the various class skills pages for more details. * [[Barbarian traitsskills]]* [[Demon Hunter traitsskills]]* [[Monk traitsskills]]* [[Witch Doctor traitsskills]]* [[Wizard traitsskills]]
Passive skills seldom possess [[synergy|synergistic]] properties. Passive skills are not [[signature skill]]s.
 
 
==Passive Skills Master List==
An alphabetical listing of all known passive skills. There were 64 traits seen at the [[July 2011 Press Event]], and 1 more has been revealed since then.
 
{{Passive skill header}}
{{:Aggression}}
{{:Animosity}}
{{:Archery}}
{{:Astral Presence}}
{{:Back to Basics}}
{{:Bad Temper}}
{{:Ballistics}}
{{:Berserker Rage}}
{{:Black Ice}}
{{:Bloodthirst}}
{{:Blur}}
{{:Care of the Master}}
{{:Cloak of Shadows}}
{{:Counterattack}}
{{:Cruelty}}
{{:Death Pact}}
{{:Drain Power}}
{{:Exalted Soul}}
{{:Expert Defense}}
{{:Ferocity}}
{{:Flawless Technique}}
{{:Flight Before Fight}}
{{:Focused Discipline}}
{{:Frenzied Attacks}}
{{:Glass Cannon}}
{{:Hot Pursuit}}
{{:Insane Courage}}
{{:Intimidation}}
{{:Iron Skin}}
{{:Killing Spree}}
{{:Knowledge is Power}}
{{:Leader of the Pack}}
{{:Mana Regeneration}}
{{:Mind and Body}}
{{:Near Death Experience}}
{{:Opportunity}}
{{:Piercing Attacks}}
{{:Plagued}}
{{:Pound of Flesh}}
{{:Quickening}}
{{:Relentless}}
{{:Resonance}}
{{:Resourcefulness}}
{{:Ritual of Blood}}
{{:Rituals}}
{{:Ruthless}}
{{:Second Wind}}
{{:Shield of Iron}}
{{:Slaughter}}
{{:Spirit Vessel}}
{{:Spiritual Attunement}}
{{:Strength in Adversity}}
{{:Strength of Spirit}}
{{:Superior Skill}}
{{:Superstition}}
{{:Temporal Flux}}
{{:Temporal Shift}}
{{:Tough As Nails}}
{{:Toughness}}
{{:Unforgiving}}
{{:Unstable Energy}}
{{:Untouchable}}
{{:Weak Spot}}
{{:Years of Training}}
{{:Zombie Master}}
|}
 
Over time the number of passive skills were reduced, and as of Blizzcon 2009 there were about 35 skills for the Wizard, Witch Doctor, and Barbarian, with around a dozen of those passive.
The first big change came in 2010, when the skill trees were completely overhauled, more active skills were introduced, and all of the passive skills were removed. Removed from the skill trees, not from the game, though Blizzard has yet to reveal where and how they were turned into the [[traits]] system. The second big change came in July 2011, when passive skills are implemented since were re-introduced into the big change. A full reveal is promised for Blizzcon 2010game and the [[traits]] were removed.
[[category:skills]]
[[category:traitsPassive skills]]
[[category:reference]]
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