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Teleport
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{{Skillbox
|game= Diablo III
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|active= Active
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
==Skill Design==
It's unknown at this point if other classes will have the ability to use the (or a form of) Teleport spell, as they did in [[Diablo II]] (when granted by items) and [[Diablo I]] (freely available to all classes).
==Skill Rank Table==
==[[Rune|Skill Rune]] Effects==
[[Image:Teleport_striking.jpg|frame|Teleport with [[Striking Rune]].]]
* [[Striking Rune]] - Explosion [[AoE ]] damage where the Wizard lands.* [[Hydra Rune]] - Splitting into images like [[Mirror Image]] to distract monsters.
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit that any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells.
In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]], as . This was due to the spell system worked in a more individual skill tree trees rather than just a spellbooklike in D1.
Teleport for [[Diablo III]] was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It's still assumed to be available as The main difference between the new and old teleports is limitations on using it instead of running. The Wizard jumps in the air, teleports and falls, which makes the spell less than instant, and it also has a hefty 9 July 2009seconds [[cooldown]].
==References==
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Gameplay Report]
* [[Diablo II Manual]]
* [[Diablo I Manual]]
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