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Teleport

823 bytes added, 16:43, 8 October 2009
Updated
'''Teleport''' is a Tier 4 5 [[skill]] from the [[Wizard]]'s [[Arcane skill tree]], allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. Mainly used to avoid danger, or used in rapid progression for quicker movement, and can also be used offensively.
|user= Wizard
|tree= Arcane
|description= Teleport to the selected location up to 40 X feet away. Teleport can only be used every Y seconds.
|type= Movement
|quantity= 40 feet
|effect= Self
|school= Arcane
|resource= [[Mana]]|cost= 2523|cast-time= InstantNear-instant
|duration= None
|cooldown= 9sec
<!-- |synergies= Link them -->
}}
The [[Teleport]] spell is a way for trained [[magic ]] users to traverse the [[Ether]], and with the speed of thought materializing in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
==Skill Design==
This one has been seen in videos, but has not been testable for players in either [[Arcane_Skill_Tree#Teleport|TeleportBlizzCon]] functions differently than . The main difference in the D3 version is that the Wizard leaps up into the air when casting it did , and appears in the air at the other end, falling to the ground after they appear. This makes the spell less of an instant escape/movement option. Just in previous case that wasn't clear enough, the developers have added a fairly huge 9 second [[Diablo gamecooldown]]s. The leap animations coupled with a substantial cooldown make it much slower than it was in previous titles. They appear to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with [[rune|skill runes]].
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported. Socketing in a [[Hydra Rune]] (form. name: multi strikeMulti Strike) will instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s., just like [[Mirror Image]]
It's unknown at this point if other classes will have the ability to use the (or a form of) Teleport spell, as they did in [[Diablo II]] (when granted by items) and [[Diablo I]] (freely available to all classes), but since the D3 Team has mentioned a dislike for sharing skills through items like in D2, it doesn't look like any other class will be able to teleport.
==Skill Rank Table==
* '''Rank 1:''' 40 100 feet, 25 9 sec [[manacooldown]].
Only Rank 1 is currently known.
Teleport for [[Diablo III]] was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. The main difference between the new and old teleports is limitations on using it instead of running. The Wizard jumps in the air, teleports and falls, which makes the spell less than instant, and it also has a hefty 9 seconds [[cooldown]].
 
The spell was updated slightly with range and skill tier position in the demo displayed at [[BlizzCon 2009]]. It's now a Tier 5 spell, and the mana cost was decreased to 23, from 25.
 
'''Previous Versions:'''
* [[Teleport (BlizzCon 2008)]]
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