Wizard > Arcane > Tier I > Magic Missile
Magic Missile Draft
Magic Missile is an active attack spell in the Wizard's Arcane Skill Tree. The 'Magic Missile' spell fires missile(s) of energy at your enemies causing arcane damage to them. Critical hits from arcane damage silence targets for a short time.
The information below is based on the playable demo build at BlizzCon 2008. It is likely that there will be more than one rank of this spell in the final version, and is subject to all kinds of reviews, changes, and balancing before then.
Prequisites
There are no prerequisites to this skill.
Spell Base Effects/Costs
Skill Level | 1 |
Mana Cost | 8 |
Arcane Damage | 7-13 |
Silence Duration | 4 sec |
Number of Missile(s) | 1 |
Synergies
Arcane Damage | Increases arcane damage by a percentage |
Efficient Magics | Reduces mana cost |
Penetrating Spells | Reduces enemy resistance to this spell |
Arcane Weakness | Causes victims of you spell to take additional damage from arcane spells for a time |
Arcane Speed | Reduces cool down of this skill |
Arcane Distortion | Causes victems of you spell to be slowed for a time |
Improved Magic Missile | Increases the number of missiles per cast, and the damage per missile |
Mana Burst | Increases the damage, if mana is full before the cast. |
Spell Speed | Increases the speed of all magic projectiles.|- |
Conjured Power | Increases damamge of this spell based on caster's vitality. |
Magical Impact | Increases damamge of this spell based on % of equipped weapon damage. |
Lightning Speed | Might increase casting speed of this spell??. |
Lethal Energy | Increases chances of critical hit with this spell. |
Skill Rune Effects
The Rune effects for this skill are not known at this time.
Notes
In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.