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Festering Woods

Revision as of 11:47, 11 June 2014 by Chapapote (talk | contribs) (Special Monsters)

The Festering Woods are located within Act I. You first come across it after you are sent there by Alaric who stands in the Drowned Temple outside area next to the woods. He will send you on a quest to retrieve two keys in The Broken Blade quest.


Contents

Areas and Dungeons within The Festering Woods

Access to Levels

Quests in The Festering Woods

Events in The Festering Woods

Bounties

Common Monsters

Special Monsters

The following Superunique monsters can but might not always appear in Festering Woods:

Checkpoints

Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Festering Woods


Waypoint

Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Festering Woods appears in one of three locations running up the centre of the map.


Lore Entries Found in Festering Woods

Associated Achievements

Festering Woods is in some way involved in the following achievement(s).


Name Points Description Banner
<achievement type="single">Last Stand of the Ancients</achievement><achievement type="single">Last Stand of the Ancients (Cooperative)</achievement><achievement type="single">Eternal War</achievement><achievement type="single">Eternal War (Cooperative)</achievement><achievement type="single">The Last of the Horadrim</achievement><achievement type="single">No Time to Rest</achievement><achievement type="single">Field Work</achievement>

Gallery

Check out the Festering Woods image category for all related images.