The Wraith is an incorporeal undead type of monster that can drain attributes such as life, mana and speed from a character.
Contents
Diablo III Monster
Diablo III Monster [e] | |
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Wraith | |
Classification: | Undead |
Monster Family: | Wraith |
Role: | Special |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | Unknown |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Drain Effect |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Limited Ranged |
Speed: | Slow |
Movement: | Slow |
Wraiths return in Diablo III, and while their function looks about the same, their graphics have been substantially improved. They were seen emerging from Ghostly Orbs in the WWI 2008 gameplay movie, and it's not known if they can only come from those odd monster generators, or if they'll be found roaming (floating) freely in the dungeons as well.
Wraiths have a melee slashing attack, and a ranged life drain attack as well. That one has a lovely graphic, with a swirling stream of blueish vapour flowing from the character to the Wraith. Characters under such an attack also suffer a substantial penalty to their movement speed.
Over all, their damage dealt does not seem to be substantial, and it's mainly a matter of ploughing through the movement drain and kill them, or the Ghostly Orbs, whichever is the source of grief.
Spells and Abilities
- Drain
Will drain life to one target within a limited range. This attack also slows the target considerably.
Related Monsters
- Ghostly Orb - When first shown, these Ghostly Orbs were summoning Wraiths as a trap for a chest.
Background
A great deal of undead creatures comes in incorporeal forms, such as Wraiths. This type of undead is the ectoplasmic manifestation of a soul that chose to stay in the mortal realm after losing its normal life, a spirit that has been forced to stay through magic, or perhaps pulled in to the mortal realm from the spirit world. Depending on the type, they usually require weapons of magical nature to damage, and they are experts in draining speed, energy or health from anyone that would have a close encounter with them.
Diablo I Monster
No monster like the Wraith is seen in Diablo I.
Diablo II Monster
Wraiths were seen in Diablo II and also had a similar, even if it was simpler, appearance. The Diablo II Wraith also drained attributes from any player character coming in contact with it but did not, as the WWI 2008 gameplay move showed of Diablo III, "drain speed".
Development
Wraiths have seen a great development from their first appearance in Diablo II, including a better graphical presentation of the monster itself, as well as the attack animations. The drain ability that is used with some range has a beautiful way of showing that your character is in trouble. The first appearance of the Diablo III Wraith was shown at the WWI 2008, in the gameplay movie.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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