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Halls of Agony

Revision as of 02:55, 11 January 2013 by Elly (talk | contribs) (do not edit. not finished)
Concept art for the Halls of Agony.
Halls of Agony location


The Halls of Agony is a set of dungeons directly underneath Leoric's Manor in the Highlands of Khanduras.


Contents

Areas and Dungeons within Halls of Agony

Access to Levels

Quests in Halls of Agony

Events in Halls of Agony


Farming for Halls of Agony

Common Monsters found in Halls of Agony

Special Monsters found in Halls of Agony

The following Superunique monsters can but might not always appear in Halls of Agony:


Notable NPCs


Checkpoints

Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Halls of Agony


Waypoint

Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Halls of Agony appears on level 2.


Lore Entries Found in Halls of Agony

Quotes

Quotes said by classes or followers in this zone.



Trivia

Associated Achievements

Halls of Agony is in some way involved in the following achievement(s).


Name Points Description Banner
<achievement type="single">???</achievement>


History

Write about events that have taken place in this area in previous games, the impact it has on Diablo III. If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.


Gallery




Theme/Style

The Halls of Agony dungeon has a distinctive, blood-red color scheme with a host of fiery elements. Metal grates along the floor emit a pulsing glow from beneath, as if embers were burning below. Some grates occasionally spew flames that can harm both the hero and monsters (see the associated images below). Furnaces are also found that have been built into the walls of the dungeon and serve as Monster Generators. Overall, the dungeon has the feel of a torture chamber - with various devices meant to cause agony (iron maidens, stretch racks, etc) strewn throughout.

Demon Hunter in the Halls of Agony. Jets of flame emerge from grates in the dungeon floor.
Flames rise from grates in the dungeon floor.
Torture? Halls of Agony, indeed.
A furnace serving as a monster generator - flaming zombies!

Quests

The quests that were featured in the Blizzcon 2010 floor demo seemed temporary. Nevertheless, the Halls of Agony had one notable bonus quest - to slay the Cultist Grand Inquisitor.

Media

References