Diablo III Monster [e] | |
---|---|
Example | |
Classification: | Animal |
Monster Family: | Goatman |
Role: | Cannonfodder |
Monster Stats Norm/Night/Hell/Inferno
| |
Life: | 100/200/300 |
Mana: | 0/0/0 |
Armor: | 100/200/300 |
Resistance: | 2/4/6 |
Offence Norm/Night/Hell/Inferno
| |
Armament: | Axe |
DPS: | 3/6/9 |
Low Damage: | 1/2/3 |
High Damage: | 5/10/15 |
Range: | Melee |
Speed: | 1.5 sec |
Movement: | Fast |
{{Monsterbox |game= Diablo I, Diablo II or Diablo III. |portrait= Filename. |portrait-width= If different than 200px, set width here. |name= If different than article title, set here. |classif= Animal, Demon, Undead or Object. |family= Type of monster, such as "Goatman". |role= Offensive caster, Healer, Cannonfodder etc. Link if possible. |life= X/Y/Z - X = Normal, Y = Nightmare, Z = Hell. |mana= X/Y/Z - X = Normal, Y = Nightmare, Z = Hell. |armor= X/Y/Z - X = Normal, Y = Nightmare, Z = Hell. |resist= List resistances for different difficulty settings. |armament= Weapon type. Link if possible. |dps= Damage Per Second. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell. |dmg_low= Low value damage. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell. |dmg_high= High value damage. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell. |range= Melee, Ranged, specific yards? Link if possible. |speed= "Swing speed"/cooldown on main attack. |movement= Movement speed. |modifier= Monster Modifiers of the monster. Specific ones, or number of randoms. Differentiate difficulties. |spells= Spells or Abilities of monster. Differentiate difficulties. |found= In what area(s) can this monster be found? }}
{{Monsterbox |game= |portrait= |portrait-width= |name= |classif= |family= |role= |life= |mana= |armor= |resist= |armament= |dps= |dmg_low= |dmg_high= |range= |speed= |movement= |modifier= |spells= |found= }}