Unburied are large, spike-covered undead type monsters. They are undead "construct" that is created wherever bodies are dumped together unceremoniously.
They are huge and slow of foot, but have a fast, smashing melee attack and can be quite dangerous in large packs.
Contents
Diablo III Monster
Diablo III Monster [e] | |
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Unburied | |
Classification: | Undead |
Monster Family: | Unburied |
Role: | Tank |
Monster Stats Norm/Night/Hell/Inferno
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Life: | High |
Mana: | N/A |
Armor: | Spiky Exterior |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Fists |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Medium |
Movement: | Slow |
Unburied are somewhat reminiscent of Thorned Hulks from Diablo II. Both move slowly but hit quickly with huge shoulders and club-like arms. The Unburied are fleshy and undead (hence the name) though, rather than tree-like, and they do not possess the Frenzy ability of Thorned Hulks.
Unburied were encountered in the dungeons below the Tristram Cathedral in the BlizzCon 2008 demo and have shown up in the gameplay movies as well. Despite their size they were not especially dangerous. They just hit a bit harder and took a lot more damage than the various smaller types of zombies.
These undead beasts will fortunately not spawn in great numbers, as seen in one of the pictures in the image gallery below. [1]
Spells and Abilities
- None
Unburied has no known spells or special abilities.
Related Monsters
- Diablo II Thorned Hulk - Similar appearance
- Grotesque - Another undead construct.
Background
This is what Abd al-Hazir has to say about they way this monster is created:
- "Being born out of pits of human misery, these beings feed on human suffering. Wherever bodies are dumped together unceremoniously, the unburied may rise". That make the Unburied another type of undead construct.
It seems to be a mystery exactly HOW these Unburied come into existence. Where dumped bodies are held, they apparently start their existence, but is there a necromancer behind it, or is it some general perversion from Diablo that just permeates the soil to the point where bodies apparently merge into this monstrosity. This merge will also pull in any other inanimate object in the closest vicinity, such as rocks or pieces of wood. The Unburied is the result of it's surroundings, there is no single design, regardless of who or what is conjuring them. [2]
The Unburied is formed by the fusion of soil, rock, human bodies and angry souls. The spikes that jut from its body are shards of stone ripped from the earth during the development of the creature.
In any case, besides being a bit tougher than other creatures, they do die after being pummelled enough.
Diablo I Monster
No monster like the Unburied is seen in Diablo I.
Diablo II Monster
The Thorned Hulk of Diablo II holds a resemblance to the Unburied, but the difference is of course that the Hulk is "made" out of wood, and the Unburied is undead.
Behaviorally, the Unburied do not have the Frenzy ability of the Thorned Hulks, but Unburied hit quite quickly right from the start of the fight, swiveling their entire body at the waist to deliver right-left-right-left hits at a rapid pace.
Development
The Unburied was shown the first time in the BlizzCon 2008 demo and gameplay movies and was added as a journal entry to Abd al-Hazir's journal: Entry 39
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Frozen by a Frost Nova.
Seven Unburied, and some Ghouls, that are green.
Two Unburied attacking a Barbarian
Firebats on an Unburied.
References
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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